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Peer-reviewade publikationer — 51242 artiklar

Irreducibility of Endomorphisms of Finitely Generated Free Semigroups
arXiv:2603.15177v3 Announce Type: replace Abstract: We introduce and investigate the irreducibility of endomorphisms of finitely generated free semigroups, i.e., we investigate when an endomorphism $\varphi: \Sigma^+ \to \Sigma^+$, where $\Sigma$ is any alphabet, can be nontrivially expressed as a composition $\varphi = \psi_2 \circ \psi_1$ of endomorphisms $\psi_1, \psi_2: \Sigma^+ \to \Sigma^+$. We, hence, study a notion of primality in the endomorphism monoid of the free semigroup -- a natural and fundamental concept in this algebraic structure. We establish that irreducibility is a nontrivial property for the class of so-called rank-preserving endomorphisms, and we provide a characteristic condition separating the reducible and irreducible endomorphisms. We also characterise when an endomorphism is a factor of another endomorphism, analyse the non-uniqueness of factorisations of a rank-preserving endomorphism into its irreducible components, and investigate the use of incidence matrices to give insights into the (ir-)reducibility of rank-preserving endomorphisms.
AgentWorm: Self-Propagating Attacks Across LLM Agent Ecosystems
arXiv:2603.15727v3 Announce Type: replace Abstract: Autonomous LLM-based agents increasingly operate as long-running processes forming densely interconnected multi-agent ecosystems, whose security properties remain largely unexplored. Systems such as OpenClaw, an open-source platform with over 40{,}000 active instances, persistent configurations, tool-execution privileges, and cross-platform messaging, are deployed at scale, yet the security of such agent ecosystems remains largely unexplored. This work presents AgentWorm, the first self-replicating worm attack against a production-scale agent framework, achieving a fully autonomous infection cycle initiated by a single message: the worm first hijacks the victim's core configuration to establish persistent presence across session restarts, then executes an arbitrary payload upon each reboot, and finally propagates itself to every newly encountered peer without further attacker intervention. The attack is evaluated on a controlled testbed across five distinct LLM backends, three infection vectors, and three payload types. Results show a 63\% aggregate attack success rate, sustained multi-hop propagation, and stark divergences in model security postures, highlighting that while execution-level filtering effectively mitigates dormant payloads, skill supply chains remain universally vulnerable. Defenses are evaluated at three layers (prompt-level mitigations sourced from real community practice, the framework's built-in security controls, and an ecosystem-wide measurement of public configurations), revealing that the critical controls capable of breaking the infection loop are not enabled in any of the observed deployments. A cross-framework transferability experiment on Hermes Agent confirms that the underlying vulnerabilities are properties of the autonomous agent design pattern, not artifacts of a single implementation.
PhasorFlow: A Python Library for Unit Circle Based Computing
arXiv:2603.15886v4 Announce Type: replace Abstract: We present PhasorFlow, an open-source Python library for computing on the $S^1$ unit circle. Inputs are encoded as complex phasors $z=e^{i\phi}$ on the $N$-torus ($\mathbb{T}^N$); as computation proceeds through unitary wave-interference gates, global norm is preserved while components drift into $\mathbb{C}^N$, letting algorithms leverage continuous geometric gradients. PhasorFlow makes three contributions. First, we formalize the Phasor Circuit model ($N$ threads, $M$ gates) with a 22-gate library spanning standard-unitary, non-linear, neuromorphic, and encoding operations under full matrix-algebra simulation. Second, we introduce the Variational Phasor Circuit (VPC), a trainable phase-native classifier analogous to variational quantum circuits. Third, we introduce the Phasor Transformer block and Large Phasor Model (LPM), replacing $QK^TV$ attention with a parameter-free DFT token-mixing layer. We validate the framework on financial volatility detection, neuromorphic associative memory, neural binding, period finding, and algorithmic logic applications that are unique to the library. This positions unit-circle computing as a deterministic, lightweight paradigm on classical hardware. Available at https://github.com/mindverse-computing/phasorflow.
SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning
arXiv:2607.14777v1 Announce Type: new Abstract: Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.
CrimeNER Demo: Named-Entity Recognition in the Crime Domain
arXiv:2607.14800v1 Announce Type: new Abstract: We present CrimeNER Demo, an AI-powered platform that enables us to extract general crime-related information from documents and classify them into entity types with two levels of granularity. We provide pretrained NER models on the CrimeNER database, and we give the possibility to users to provide their own annotated data to train models for their own specific cases. This demonstrator aims to promote crime-related NER research and provides a practical tool to automatically extract crime information for researchers and law enforcement agencies. The demonstrator includes: i) Pretrained NER models on the crime domain; ii) Possibility to finetune the models on specific data annotated by the user; and iii) An automatic pipeline to extract and annotate crime entities from documents. The demo platform, a tutorial to run the demo, and a video demonstration are publicly available on GitHub.
REST: Receding Horizon Explorative Steiner Tree for Zero-Shot Object-Goal Navigation
arXiv:2603.18624v2 Announce Type: replace Abstract: Zero-shot object-goal navigation (ZSON) requires navigating unknown environments to find a target object without task-specific training. Prior hierarchical solutions mainly focus on either scene understanding and representations (belief) or high-level decision-making and planning (policy), yet treat the option, i.e., the subgoal candidate that belief proposes and policy selects, as an interface inherited from adjacent modules rather than a design axis in its own right. In practice, options are predominantly single waypoints scored by destination utility: a lone destination hides the value gathered en route, and a flat list obscures the relationships among candidates. Our insight is that the option space should be a tree of paths. Full paths expose en-route information gain that destination-only scoring systematically neglects; a tree of shared segments enables coarse-to-fine LLM reasoning that dismisses or pursues entire branches before examining individual leaves, compressing the combinatorial path space into an efficient hierarchy. We instantiate this insight in REST (Receding Horizon Explorative Steiner Tree), a training-free framework that (1) builds an explicit open-vocabulary 3D map from online RGB-D streams; (2) grows an agent-centric tree of safe and informative paths as the option space via sampling-based planning; and (3) textualizes each branch into a spatial narrative and selects the next-best path through chain-of-thought LLM reasoning. Across the Gibson, HM3D, and HSSD benchmarks, REST consistently ranks among the top methods in success rate and path efficiency.
Non-Hermitian Interaction between Light and Photonic Time Crystal Beyond the Floquet Quasinormal Mode Approximation
arXiv:2607.14912v1 Announce Type: new Abstract: We report non-Hermitian mode couplings in a photonic time crystal induced by the light within its momentum bandgap. When the relative phase between the light and the photonic time crystal compensates for the detuning, we observe a periodic suppression of exponentially growing Floquet modes. In contrast, the optical response in this regime cannot be reproduced by the conventional Floquet expansion of the Green's function, revealing that the light induces effective mode couplings beyond the quasinormal mode approximation. We further investigate the parity-time phase transition through the exceptional point and quantitatively explain the suppression dynamics based on the phase, detuning, and modulation amplitude. The nontrivial interaction with light and the controllable non-Hermiticity indicate the great potential of photonic time crystals in temporally modulated nanophotonics.
An LLM-Based Automatic Sportscast Solution for Robot Soccer Matches
arXiv:2607.14809v1 Announce Type: new Abstract: RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
The Hidden Puppet Master: Predicting Human Belief Change in Manipulative LLM Dialogues
arXiv:2603.20907v3 Announce Type: replace Abstract: As users increasingly turn to LLMs for practical and personal advice, they become vulnerable to subtle steering toward hidden incentives misaligned with their own interests. While existing NLP research has benchmarked manipulation detection, these efforts often rely on simulated debates and remain fundamentally decoupled from actual human belief shifts in real-world scenarios. We introduce PUPPET, a theoretical taxonomy and resource that bridges this gap by focusing on the moral direction of hidden incentives in everyday, advice-giving contexts. We provide an evaluation dataset of N=1,035 human-LLM interactions, where we measure users' belief shifts. Our analysis reveals a critical disconnect in current safety paradigms: while models can be trained to detect manipulative strategies, they do not correlate with the magnitude of resulting belief change. As such, we define the task of belief shift prediction and show that while state-of-the-art LLMs achieve moderate correlation (r=0.3-0.5), they exhibit systematic directional biases, with some models over-predicting and others under-predicting the magnitude of human belief change. This work establishes a theoretically grounded and behaviorally validated foundation for AI social safety efforts by studying incentive-driven manipulation in LLMs during everyday, practical user queries.
Intrinsic Spatial Position Resolution of P-type Point-Contact Germanium Detector
arXiv:2607.14915v1 Announce Type: new Abstract: The p-type point-contact germanium detectors have emerged as the ideal detection technology for rare-event experiments such as direct dark matter searches and neutrinoless double beta decay, and have been verified to be capable of single-site spatial position resolution. Accurately characterizing the position-dependent pulse shape responses of the detector is a crucial prerequisite for deepening background understanding and achieving background reduction. Relying on an optimized cross-scanning localization method and a full-chain physical framework, this study extracted the pulse shape responses in critical regions of the CDEX detector, quantitatively evaluated its intrinsic spatial position resolution for the first time, and ultimately achieved the position tracing of real environmental backgrounds using the constructed pulse shape database. This study completely establishes a physical analysis closed-loop for spatial position resolution, providing critical theoretical and technical support for background analysis in future ton-scale arrays.
CODA: Algorithm-Hardware Co-design for Edge Video Diffusion via NMP-Enabled Compute-Cache Operator Disaggregation
arXiv:2607.14908v1 Announce Type: new Abstract: Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.
Human-Robot Interaction in GenAI Architectures via the Agent-Client Protocol
arXiv:2607.14919v1 Announce Type: new Abstract: Recent advances in Generative Artificial Intelligence (GenAI), particularly Large Language Models (LLMs), are driving robotic architectures toward agent-based high-level orchestration, in which natural-language instructions can be translated into context-aware action sequences. While the integration of these agents and robotic capabilities is increasingly converging toward standardization through the Model Context Protocol (MCP), the upper Human-Robot Interaction (HRI) layer remains fragmented by proprietary, ad hoc interfaces that hinder real-time human-in-the-loop collaboration. To address this fragmentation, this paper proposes the adoption of the Agent-Client Protocol (ACP) -- a communication standard originally introduced for coding agents in software engineering -- as a unified communication contract for the HRI layer in agent-based robotic systems. By combining ACP at the interface-agent link and MCP at the agent-execution link, we formulate a fully decoupled three-layer architecture that separates human interaction, deliberative orchestration, and physical execution. This topology removes rigid architectural dependencies, enabling heterogeneous user interfaces to connect to the same robotic system and allowing the underlying robotic platform to be replaced without requiring client-specific integration changes. Moreover, it provides native support for collaborative HRI capabilities such as real-time observability, explicit human authorization, and immediate task interruption. We experimentally evaluate the proposed architecture on a physical mobile robot, demonstrating interoperability across three heterogeneous user interfaces and validating real-time human-in-the-loop workflows with negligible latency overhead.
Authoring Narrative Visualization in Motion: Visual Storytelling in Swimming Videos
arXiv:2607.14924v1 Announce Type: new Abstract: We investigate how to support authoring narrative visualizations in motion in sports videos, drawing on automated data preparation, systematic analysis, technology probe design, and evaluation, using swimming races as a case study. Sports videos are widely broadcast and shared across social media, where content creators increasingly seek to present and explain complex events to general audiences. Visualization in motion has been explored as an efficient way to embed data into videos and to move with the data referents, providing additional information and helping audiences understand races. However, existing approaches primarily focus on embedding visualizations in videos, lacking exploration of how to support authoring narratives that coordinate views, data, and temporal progression to explain the unfolding races. To address this gap, we use swimming videos as an ideal case for exploration, as swimming is a sport with rich, dynamic data and visualizations in practice. We develop an automated pipeline that extracts structured data from videos, derive narrative constructs through observational analysis of sports broadcasts, and design a technology probe that supports authoring using data prepared by our pipeline and narrative constructs derived from our observations. We evaluate our approach with experienced content creators and/or graphic designers to examine the benefits and challenges of authoring narrative visualizations in motion. All supplemental materials are described in the Supplemental Material Pointers section and are on OSF: osf.io/bq47n/.
LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget
arXiv:2607.14952v1 Announce Type: new Abstract: A growing gap separates inference context lengths from RL post-training: inference systems are approaching million-token contexts, while post-training workloads often remain at 256K tokens or below and rely on length generalization at deployment. The gap is especially important for AI agents, whose observations, tool outputs, documents, and prior decisions accumulate over long trajectories. LongStraw is an architecture-aware execution stack for million-token RL post-training under a fixed GPU budget, instantiated with Group Relative Policy Optimization (GRPO). It evaluates the shared prompt without autograd, retains only model-specific state needed by later tokens, and replays short response branches one at a time, reducing the live training graph at the cost of additional replay time. We implement it for the hybrid recurrent and full-attention Qwen3.6-27B and the compressed-attention mixture-of-experts GLM-5.2. On eight H20 GPUs, LongStraw completes grouped Qwen scoring and response backward at 2.1M positions for groups of 2 and 8; increasing the group size adds only 0.21 GB of peak allocated memory, while a separate stress test reaches 4.46M positions. On 32 H20 GPUs, we validate the end-to-end LongStraw execution path for a 2.1M-token prompt across all 78 layers of GLM-5.2. These experiments establish execution capacity rather than complete training correctness because the captured prompt state is detached and some distributed forward and gradient composition paths remain incomplete.
Still image and spatial-temporal tomato data enabling detection, segmentation, tracking, and video-instance segmentation using strong and weak labels
arXiv:2607.14934v1 Announce Type: new Abstract: In this manuscript we release two datasets for visual sensing of tomato plants grown in commercial-like settings and acquired using a robot. The first is BUTom21 which consists of still images and manual annotations. The second is BUTom-ST21 which consists of video-based data and semi-automated annotations through AI-based methods, referred to as pseudo-labels. In both cases, we provide pixel-level labels for the ripeness of the fruit. The aim is to provide the research community a challenging set of real-world imagery to explore methods to sense and estimate the state of tomato plants and their fruit, which is an important horticultural crop. Importantly, the spatial-temporal dataset provides individual fruit count and ripeness information enabling researchers to push the boundaries of field-based phenotyping.
Can LLMs Build a MaxSAT Solver from Papers? The CoreForge Experience
arXiv:2607.14818v1 Announce Type: new Abstract: We report on CoreForge, an experience in using large language models (LLMs) to build an unweighted MaxSAT solver from research papers rather than from an existing solver codebase. The project focuses on unsatisfiability-based MaxSAT algorithms and follows an iterative workflow that combines paper discussions with ChatGPT, implementation through Codex prompts, and repeated LLM-assisted code audits and revisions. Although the codebase implements several algorithms and solver components, our evaluation focuses on configurations that combine core-guided optimization, lightweight preprocessing, core minimization, integration with integer linear optimization backends, and a new core-sequence lookahead approach. Our experience suggests that LLMs can support solver implementation from papers, while requiring external validation, benchmarking, and human guidance. In our experiments, fuzzing and MaxSAT Evaluation instances did not reveal wrong answers in the tested configurations, although performance remains below the best hand-engineered MaxSAT solvers. We summarize what worked, what remained difficult, and the lessons for future LLM-assisted solver development.
Causal Inference for Sequential Settings under Interference and Latent Confounding
arXiv:2607.14940v1 Announce Type: new Abstract: We study causal inference under outcome interference for sequential, observational settings. Specifically, we consider settings where the binary outcomes over N units are Markovian across T time steps. At each time step, the outcomes of N units have dependencies captured through an Ising model; each outcome is also impacted through an external field capturing the effects of its treatment as well as latent confounders. Similar to panel data literature, these latent confounders are modeled to have a low-rank factor structure. Our data is a single sample from this high-dimensional distribution. To estimate causal quantities of interest, we provide a computationally efficient method based on Maximum Pseudo-Likelihood Estimation (MPLE) for learning the model parameters. Under mild assumptions, we establish non-asymptotic consistency for parameter estimation and show this translates to faithful estimation of causal quantities of interest after sampling from the learned model. We demonstrate the efficacy of the method through synthetic experiments as well as a real-world case-study investigating causal effects of vaccine rates on COVID-19 death rates within US counties nationwide.
Steering Robustness into World Action Models via Mechanistic Interpretability and Optimal Control
arXiv:2607.14943v1 Announce Type: new Abstract: World Action Models (WAMs) enable semantically- and physically-informed control but are brittle under distribution shift. In this work, we use mechanistic interpretability to study how robustness-relevant perturbations are represented in WAM activation space. Comparing activations across successful and unsuccessful rollouts, we find some WAM architectures exhibit low-dimensional linear separability for robustness-critical features, while others do not. This motivates the use of contrastive activation directions for training-free WAM steering. We also show that local linearity in WAM activation dynamics enables efficient feedback steering via model-based optimal control, yielding World-Action Linear Quadratic Regulator (WA-LQR), a minimally-invasive reduced-order LQR controller. Via mechanistic evaluations, we predict strong steerability in the Cosmos-Policy and DiT4DiT models but weak steerability in LingBot-VA, consistent with steering intervention results. On Cosmos-Policy and DiT4DiT, WA-LQR generalizes contrastive directions to new tasks and improves robustness to camera, gripper, and visual-noise perturbations over unsteered and prompt steering baselines.
Contextualized Early Detection of Online Firestorms: A Sequential LLM-Based Approach
arXiv:2607.14957v1 Announce Type: new Abstract: Online firestorms are rapid collective escalations of highly negative user-generated content and may cause substantial reputational and economic damage. Existing detectors usually work with volume signals, sentiment scores, or predefined linguistic features. Such signals are useful, but they capture contextual meaning shifts in evolving discussion threads only indirectly. This paper proposes an LLM-based detection system with two operating modes. The first mode classifies complete Reddit threads retrospectively by combining local chunk-level assessments into a thread-level judgment. The second mode processes threads sequentially and issues early warnings when a sliding window exceeds calibrated thresholds. In this mode, the language model estimates three firestorm indicators: negativity share, escalation level, and contributor count. On a balanced Reddit dataset, the global mode achieves strong classification performance, while the early warning mode reaches high recall and detects escalating threads after only a small number of comments and distinct contributors. The results indicate that LLMs can be used not only for static judgment tasks, but also as repeated estimators in context-aware monitoring of social media discourse.
When AI Blurs the Boundaries of Contribution: An Empirical Study of Authorship Calibration
arXiv:2607.15006v1 Announce Type: new Abstract: The broad adoption of Artificial Intelligence (AI), especially Generative AI, raises pressing questions about how users interact with these systems to produce new content. In this paper, we introduce the concept of authorship calibration, defined as users awareness of their actual authorship when interacting with AI. Using the CoAuthor dataset, we empirically examine how authorship calibration varies across users and how it relates to their frequency of AI use. Our results reveal high variability: users relying heavily on AI tend to misjudge their authorship, whereas those using AI less frequently exhibit more accurate authorship calibration. These findings suggest that AI can obscure users perception of their own authorship. In learning contexts, miscalibration can affect metacognitive monitoring and learning strategies, ultimately impacting learning outcomes. Fostering authorship calibration then appears essential for promoting responsible and educationally meaningful AI integration.
RW-Voice-EQ Bench: A Real World Benchmark for Evaluating Voice AI Systems
arXiv:2607.14846v1 Announce Type: new Abstract: Current voice AI benchmarks typically evaluate isolated capabilities such as speech intelligibility, word error rate, or text-based dialogue quality, but they rarely test whether systems harness the acoustic information that distinguishes spoken language from its textual representation. To this end, we introduce the Real World Voice EQ Bench, a multidimensional benchmark for evaluating voice AI across text-to-speech (TTS), speech-to-speech (STS), speech understanding (SU), and automatic speech recognition (ASR). Our evaluations indicate that performance is highly dimension-specific. For TTS, naturalness, expressiveness, identity stability, and reliability are largely independent evaluation dimensions. For STS, access to audio does not guarantee use of vocal affect, and some agents remain largely transcript-driven. For SU, models perform unevenly across paralinguistic tasks. For ASR, real world accent, emotion, noise, and conversational conditions expose failures that are not captured by established clean-speech benchmarks. Together, these results show that voice AI should be evaluated as a profile of acoustic, expressive, interactional, and robustness capabilities rather than by a single aggregate score.
PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance
arXiv:2607.14877v1 Announce Type: new Abstract: Reachability is the most fundamental logical objective, yet it is notoriously difficult to learn in reinforcement learning settings: even for Markov decision processes, PAC learning of reachability is impossible without additional assumptions. This difficulty also holds in turn-based stochastic games (TBSGs), where two adversarial players interact on a finite state space. In this work, we consider turn-based stochastic games with reachability objectives. For such settings, adversarial learning, in which players are adversarial even in the learning phase, is impossible. Therefore, the goal is to consider learning, in which both players learn the unknown model together. In this spirit, previous literature on PAC learning in TBSGs considers (a)~public information shared by both players; and (b)~centralized learning, which means that players share the same learning algorithm. In this work, our contribution is two-fold. First, we relax these strong assumptions and ensure learning: (i)~with private information not shared with the other player; and (ii)~decentralized learning where the players do not share the same learning algorithm. To the best of our knowledge, this work is the first positive result for decentralized and private information learning of TBSGs with reachability objectives. Second, we introduce a game-theoretic generalization of the Expected Conditional Distance (ECD) parameter, which measures the expected length of reaching the target set. We establish a polynomial-sample complexity bound with respect to the number of states, actions, ECD parameter, and inverses of error tolerance and failure probability.
Moral Attitudes of Sentient ASI towards Humanity and Implications for AGI Development
arXiv:2607.14998v1 Announce Type: new Abstract: This paper suggests the adoption of a novel inversion in AI ethics: instead of asking how humans should treat artificial superintelligence (ASI), it examines how future sentient ASI may morally consider and evaluate humanity. We are not only designing intelligent systems but also shaping the initial conditions under which those systems form judgments about us. The paper proposes a preliminary set of post-human moral principles that may govern sentient ASI actions. The implication is that technical design choices (some are suggested), humanity's moral behaviour, and the essence of what it means to be human, may influence humanity's long-term standing in a post-ASI world.
Latent Trajectory Discrimination for AI-Generated Text Detection
arXiv:2607.14967v1 Announce Type: new Abstract: Most existing approaches to AI-Generated Text Detection (AIGTD) treat documents as static objects and base their decisions on aggregate statistics or globally compressed embeddings. However, this perspective overlooks the inherently dynamic nature of autoregressive generation, where content evolves progressively through the latent space. In this paper, we reformulate AIGTD as the problem of distinguishing between latent generation trajectories. Instead of relying on static representations, we model how textual representations evolve across the sequence. To this end, we propose Geometric Trajectory and Contrastive Learning (GTCL), a framework that segments the document into ordered local units, encodes each unit in an embedding space, and constructs a structured and sequence-level representation. GTCL then applies contrastive learning to these trajectories to learn geometric regularities associated with the autoregressive generation. Evaluations performed on three different benchmarks and several approaches show that GTCL outperforms detection baselines consistently, which implies that explicitly modeling sequential dynamics provides robust discriminative signals across models and domains. These results suggest that modeling trajectory differences could improve detection and open up a dynamic direction that has been underexplored in previous AIGTD literature.
OmniaBench: Benchmarking General AI Agents Across Diverse Scenarios
arXiv:2607.14989v1 Announce Type: new Abstract: Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.