arXiv:2604.25126v2 Announce Type: replace Abstract: Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.
Science Journals
arXiv:2605.11692v2 Announce Type: replace Abstract: We study a triplet majority-rule opinion-dynamics model with collective reversal on quenched networks. Interactions occur on local triplets composed of one agent and two of its neighbors, while collective reversal acts only on unanimous triplets. This rule separates local conformity from external perturbations that disrupt local agreement. We show that quenched network topology shifts the order--disorder critical point away from the well-mixed value. For Barab\'asi--Albert, Erd\H{o}s--R\'enyi, random regular, and Watts--Strogatz networks, the estimated critical exponents remain close to the mean-field values, suggesting mean-field-like universal behavior within the system sizes studied. The strongest shift of the critical point occurs for Watts--Strogatz networks, where clustering and local correlations make the ordered phase less stable. A rewiring analysis of Watts--Strogatz networks further shows that the ordered phase becomes more stable as the network becomes more random. These results indicate that quenched topology primarily controls the location of the transition, while the collective-reversal mechanism largely preserves mean-field-like critical behavior.
arXiv:2607.05465v1 Announce Type: new Abstract: Complex image creation and editing often require more than a single generation or editing model. A user request may involve synthesizing images, localizing objects, segmenting regions, editing selected content, compositing intermediate assets, reading text, and enhancing the final result. Such tasks shift multimodal agents from perception-augmented reasoning to manipulation-centered visual creation, where tools must actively transform visual states rather than merely inspect them. However, existing multimodal tool-use agents are mostly optimized for perception, search, or domain-specific editing, and lack large-scale supervision for executable image-creation trajectories. In this paper, we introduce CanvasCraft, a large-scale multimodal tool-use dataset for complex image creation and editing, and \textbf{CanvasAgent}, a tool-augmented multimodal agent that learns to orchestrate heterogeneous visual tools through multi-turn interaction. CanvasCraft contains 140K fully annotated executable trajectories and 10K RL task specifications. CanvasAgent is first trained with SFT to learn executable reasoning-action trajectories, and is then optimized with GRPO using a hybrid reward that combines outcome- and process-level signals. During rollout, CanvasAgent inspects intermediate results, tracks visual assets, and adapts tool decisions to the evolving visual state. Experiments evaluate both final image quality and trajectory behavior, demonstrating the effectiveness of CanvasAgent and the proposed dataset for complex multi-tool image creation workflows.
arXiv:2607.05468v1 Announce Type: new Abstract: World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.
arXiv:2607.05473v1 Announce Type: new Abstract: According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
arXiv:2607.05528v1 Announce Type: new Abstract: Metal-oxide-semiconductor field-effect transistor (MOSFET) test structures are investigated to characterize p-stop isolation implants between n-type electrodes in p-type silicon sensors. The device transfer characteristics are measured as a function of the voltage applied to the backside to extract the threshold voltage, which quantifies inter-electrode isolation, and the field-dependent mobility parameters. We present a methodology to reconstruct depth-dependent doping profiles from the threshold voltage characteristics, accounting for the localized space-charge effects and electric-field screening induced by the p-stop implants. The study evaluates the sensitivity of this technique to various p-stop geometries and doping concentrations across different wafer types. The results demonstrate the potential of MOSFET-based structures as a non-destructive diagnostic for monitoring p-stop consistency and inter-electrode isolation properties in silicon detectors.
arXiv:2607.06371v1 Announce Type: new Abstract: Chatbots powered by generative AI (e.g., OpenAI's ChatGPT and Google's Gemini) are increasingly being appropriated for emotional support and companionship. These tools offer a suite of security and privacy (S&P) controls, including model training opt-outs and memory toggles, yet how the presence of these controls influences users' attitudes toward emotionally sensitive disclosure remains understudied. We conducted a mixed-methods vignette study with 354 U.S. participants to examine how S&P controls influence users' willingness to engage with generative AI chatbots for emotional support, their perceptions of how protected they are when using these systems, and their perceptions of how effective the chatbots are for providing support. Controls enabling deletion of disclosures had the largest positive impact: these offerings outperformed technically sophisticated controls such as local-only processing and model training opt-outs, where participants expressed difficulty understanding the underlying mechanisms. Yet trust remains fragile, and participants often doubted S&P controls would function as promised. We conclude with actionable recommendations informed by our results to bridge users' comprehension gaps, build credible assurances, and properly calibrate barriers for users in distress.
arXiv:2504.16595v2 Announce Type: replace Abstract: Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. When dealing with highly diverse 3D objects (household or grocery items), closed-form solutions are infeasible, and heuristic or model-free Reinforcement Learning~(RL) methods tend to focus solely on geometric optimization, relying on exhaustive searches of the discretized solution space. This leads to long training times (for pure RL) and high latency (heuristics), limited transferability to robotic scenarios, and ultimately ignores object characteristics (fragility, deformability) and human preferences. We propose HERB, a human-augmented RL framework for packing irregular objects, the first to explore the potential of learning from human demonstrations to solve this complex task. It leverages human demonstrations of packing strategies, which inherently exhibit latent factors such as space optimization, stability, and object properties that are difficult to model explicitly. The human-expert data is combined with RL exploration to provide the placement of each object inside the container. Experimental results show that our method outperforms heuristic, purely RL-based, and imitation learning approaches in packing efficiency and latency. Qualitative results highlight that our packing strategy produces more stable, human-like arrangements, which we expect to be more appropriate and widely accepted. Finally, we demonstrate the real-world feasibility of our method on a robotic system.
arXiv:2503.13212v3 Announce Type: replace Abstract: Alignment between human brain networks and artificial models has become an active research area in vision science and machine learning. A widely adopted approach is identifying "metamers," stimuli physically different yet perceptually equivalent within a system. However, conventional methods lack a direct approach to searching for the human metameric space. Instead, researchers first develop biologically inspired models and then infer about human metamers indirectly by testing whether model metamers also appear as metamers to humans. Here, we propose the Multidimensional Adaptive Metamer Exploration (MAME) framework, enabling direct, high-dimensional exploration of human metameric spaces through online image generation guided by human perceptual feedback. MAME modulates reference images across multiple dimensions based on hierarchical neural network responses, adaptively updating generation parameters according to participants' perceptual discriminability. Using MAME, we successfully measured multidimensional human metameric spaces within a single psychophysical experiment. Experimental results using a biologically plausible CNN model showed that human discrimination sensitivity was lower for metameric images based on Gram-matrix representations derived from low-level CNN features than for those derived from high-level CNN features. The finding suggests a relatively worse alignment between the metameric spaces of humans and the CNN model for low-level processing compared to high-level processing. Counterintuitively, given recent discussions on alignment at higher representational levels, our results highlight the importance of early visual computations in shaping biologically plausible models. Our MAME framework can serve as a future scientific tool for directly investigating the functional organization of human vision.
arXiv:2607.05493v1 Announce Type: new Abstract: Natural-language queries about 3D environments become actionable when responses are verifiable and metric. Verifiability requires explicit grounding to the referred 3D region, while metric answers report physical measurements in real-world units (e.g., size, thickness, clearance, and distance). Existing 3D large multimodal models (LMMs) approaches remain limited: conversational systems typically respond without explicit 3D grounding, while 3D grounding models are not designed for interactive, metric-aware dialogue. In this paper, we present Ground3D-LMM, a unified model that takes a point cloud and an optional RGB image as input and supports 3D spatial conversation with (i) point-grounded responses and (ii) metric numeric outputs at both object and part granularity, including multi-object queries. To evaluate this intersection of grounding and measurement, we define the 3D Grounded Measurement task, which requires predicting the referred 3D region and the corresponding metric quantities in real-world units. We introduce a large-scale dataset built on ScanNet and ScanNet++ datasets with dense object and part annotations and roughly 2.5M question-answer pairs spanning eight tasks, along with a manually verified test set. Extensive experiments on multiple datasets and tasks show that our proposed Ground3D-LMM model provides a strong baseline for grounded, metric-aware 3D conversational understanding. Our dataset and model are publicly available.
arXiv:2605.16147v2 Announce Type: replace Abstract: Vision Transformers (ViTs) are known to exhibit high-norm patch-token outliers that degrade feature map quality, a problem effectively mitigated by register tokens. As diffusion models increasingly adopt transformer architectures and move toward pixel-space training, they become closer in form to ViTs, raising the question of whether register tokens are also useful for Diffusion Transformers (DiTs). In this work, we show that DiTs differ from ViTs in a key respect: they do not exhibit patch-token outliers but still benefit from registers. Interestingly, registers are more effective in pixel-space DiTs than in latent-space DiTs. By analyzing intermediate representations, we find that register tokens produce cleaner feature maps at high noise levels, which may contribute to their effectiveness in pixel-space generation. We further observe that recent pixel-space DiT architectures implicitly incorporate register-like mechanisms, which may partially account for their strong empirical performance. Motivated by these observations, we propose Register Guidance, a technique that amplifies the contribution of register tokens responsible for improving visual structure and coherence.
arXiv:2605.17437v2 Announce Type: replace Abstract: Context. Metamorphic Testing addresses the test-oracle problem in scientific computing, but classical Mutation Score operates on syntactic AST mutations and misses domain semantics. Objective. We propose the Semantic Mutation Score (SMS), built on five domain-semantic operators (Conservation Erosion, Operator Substitution, Hyperparameter, Trajectory Flip, Structural Injection). SMS degenerates almost everywhere to MS in a characterised limit, so any SMS-based conclusion remains consistent with prior mutation-testing literature in the classical regime. Method. A 12-PUT x 5-MP design over four single-output float-to-float classes (numeric, probabilistic, surrogate, machine-learning) is paired with a three-layer attribution classifier separating true semantic faults from tolerance, OOD, statistical, and artefact categories. A same-source / cross-source ablation under an identical prompt isolates the LLM-source-diversity contribution. LLM-generated mutants are compared against a default-configuration cosmic-ray syntactic pool at the AST-normalised level. Results. The pre-registered large-effect threshold for Cliff's delta is not met under the point-estimate criterion; the observed effect lies in the medium-effect range. Cross-source pooling under an identical prompt does not appreciably shift delta, indicating that LLM identity is not the lever within this design. AST-level overlap between LLM-generated and default cosmic-ray syntactic mutants is small; the Hyperparameter, Structural Injection, and Trajectory Flip classes are unreachable under default first-order syntactic configurations. Conclusion. SMS is a backward-compatible adequacy metric for domain-semantic metamorphic-relation sets in scientific computing. The first-order unreachability evidence is independent of the effect-size question.
arXiv:2605.18419v2 Announce Type: replace Abstract: Vision-language models (VLMs) can couple visual perception with open-ended clinical reasoning, making them attractive for computational histopathology. However, fine-tuning billions of parameters on scarce, expert-annotated pathology data is prohibitive, while in-context learning (ICL), which conditions the VLM on demonstrative image-text pairs without parameter updates, suffers from high sensitivity to which examples are selected and how the query is phrased, producing unreliable diagnostics. Existing selection strategies rely on query-dependent nearest-neighbour retrieval that ignores global data structure, require costly parameter updates, or disregard the joint vision-text embedding geometry of VLMs. We propose GAUC, a training-free coreset selection method operating directly in the pre-trained multimodal embedding space. GAUC jointly optimises three objectives: (1) a Maximum Mean Discrepancy term enforcing distributional fidelity between coreset and full dataset, (2) an Effective Mutual Information Difference regulariser bounding performance degradation under prompt paraphrases by exploiting the VLM's joint vision-text alignment, and (3) a predictive-uncertainty (entropy) penalty suppressing ambivalent, hallucination-prone outputs. On CRC-100K and MHIST across multiple open-source VLM architectures, GAUC \emph{matches} the accuracy of the strongest ICL selection and dataset-distillation baselines while substantially improving calibration, prompt robustness, and hallucination rates, all without a single gradient update.
arXiv:2512.22838v2 Announce Type: replace Abstract: At billion scale, approximate nearest neighbor search (ANNS) often becomes an out-of-core problem: the full vector collection and index structures exceed memory capacity, making query performance dominated by SSD accesses and DRAM-SSD data movement. Existing systems struggle to strike a balance between accuracy and efficiency: physical-overlap methods replicate vectors or index entries across partitions, enlarging the SSD-resident index and incurring extra I/O; quantization-based methods reduce memory usage, but their approximate distances are less reliable and often require costly raw-vector reranking from SSD to preserve recall. We present OrchANN (Orchestrated ANN Search), an out-of-core ANNS engine that orchestrates query routing, partition access, and query execution under tight memory constraints. OrchANN stores each cluster as a disjoint SSD partition with scale-aware indexes, while a memory-resident graph abstraction provides logical overlap before SSD access. During serving, OrchANN uses query hotness and cluster priorities from the graph abstraction to prune low-value clusters and improve access locality. Across five datasets under strict memory constraints, OrchANN delivers up to 17.2x higher QPS and 25.0x lower latency than state-of-the-art baselines, while preserving accuracy.
arXiv:2604.04703v2 Announce Type: replace Abstract: Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live multiplayer interaction while remaining executable in the shared game world, socially coherent with other active characters, and steerable by players when needed? We frame this problem as bounded autonomy, a control architecture for live multiplayer games that organizes LLM character control around three interfaces: agent-agent interaction, agent-world action execution, and player-agent steering. We instantiate bounded autonomy with probabilistic reply-chain decay, an embedding-based action grounding pipeline with fallback, and whisper, a lightweight soft-steering technique that lets players influence a character's next move without fully overriding autonomy. We deploy this architecture in a live multiplayer social game and study its behavior through analyses of interaction stability, grounding quality, whisper intervention success, and formative interviews. Our results show how bounded autonomy makes LLM character interaction workable in practice, frames controllability as a distinct runtime control problem for LLM characters in live multiplayer games, and provides a concrete exemplar for future games built around this interaction paradigm.
arXiv:2607.05625v1 Announce Type: new Abstract: Wound monitoring is a critical yet underserved clinical challenge, where timely identification of severe adverse events (SAEs) such as infection, tissue deterioration, and delayed healing can significantly impact patient outcomes. While vision-language models (VLMs) show strong multimodal reasoning, they often lack domain-specific grounding to integrate wound imagery with heterogeneous clinical information, and provide limited mechanisms for detecting cases that diverge from the training distribution. We present a multimodal framework for automated wound monitoring and SAE detection. Our approach leverages paired clinical notes and wound descriptions capturing visual characteristics such as appearance, surrounding skin condition, color changes, and signs of inflammation or healing progression, encoded through a dual-stream Low-Rank Adaptation (LoRA) framework built on a frozen BiomedCLIP backbone. We introduce a cross-contextual LoRA fusion mechanism enabling information exchange between clinical semantics and visual wound descriptors, producing context-aware multimodal representations without full model fine-tuning. To identify personalized SAEs, we propose a wound-specific out-of-distribution (OOD) detection framework combining semantic matching, visual typicality, caption-text alignment, and caption-visual alignment into a unified SAE (OOD) score. To capture healing dynamics, we incorporate covariate consistency and temporal drift penalties that leverage changes in wound characteristics across visits. Experiments on a longitudinal wound dataset collected through clinical visits show promising performance on both wound healing assessment and SAE detection, highlighting the potential of semantically enriched, temporally aware vision-language systems for clinical wound monitoring and early risk identification.
arXiv:2509.24966v2 Announce Type: replace Abstract: Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
arXiv:2604.19311v2 Announce Type: replace Abstract: We demonstrate a spatially resolved method for imaging millimeter-wave (mmWave) electric fields using Rydberg-state fluorescence in a warm atomic vapor. By utilizing a multi-photon ladder excitation scheme, we leverage a specific decay channel that remains dark in the absence of the mmWave field, resulting in high-contrast imaging with effectively zero background. Absolute calibration of the local electric field is achieved by reconstructing the Autler-Townes splitting of the Rydberg resonance across the imaging volume. To ensure robust field extraction across a wide dynamic range--including regimes where spectral features are not fully resolved--we employ a steady-state analysis based on the Gorini-Kossakowski-Sudarshan-Lindblad (GKSL) master equation. We apply this technique to visualize standing-wave interference patterns within a vapor cell and demonstrate the ability to engineer local field distributions using structured dielectric reflectors. This approach provides a versatile and self-calibrating platform for the diagnostic imaging of high-frequency electromagnetic fields and the characterization of mmWave-optical interfaces.
arXiv:2605.19468v3 Announce Type: replace Abstract: We revisit a classical airfoil design problem: the search for shapes that maximize aerodynamic performance metrics, targeting the underexplored intermediate Reynolds-number regime between 1 and 3000, relevant to small animals and miniature vehicles. The problem is formally stated as the glide ratio or the endurance factor maximization for Joukowski airfoil profiles and for more general airfoil shapes with adjustable position of the maximum camber, under steady inflow. It is solved numerically by a hybrid approach combining stochastic search and direct parameter sweep, and using a steady laminar Navier--Stokes solver based on conformal mapping and second-order finite-difference discretization. Zero-thickness cambered airfoils are found to be globally optimal, within the Joukowski family, across the entire Reynolds-number range considered. The optimal angle of attack decreases monotonically with $Re$, whereas the optimal camber varies non-monotonically, reaching a pronounced maximum near $Re \approx 40-50$ before declining at higher $Re$. At low Reynolds numbers ($Re \lesssim 100$), a broad family of cambered shapes performs within a few per cent of the optimum, indicating weak sensitivity to geometrical parameters. In contrast, for $Re \gtrsim 1000$, the performance landscape becomes sharply localized around a single preferred design, for which geometric refinement is critical.
arXiv:2607.05471v1 Announce Type: new Abstract: We present KAT-Coder-V2.5, a coding-focused agentic model trained to act autonomously inside real, executable repositories rather than as a single-turn code generator. Its capability is bottlenecked less by model scale than by the scarcity of reproducible environments, verifiable rewards, and high-value trajectories, which we address with an end-to-end agentic post-training framework. AutoBuilder reconstructs multilingual repositories into sandboxed environments with fail-to-pass and pass-to-pass verification at scale, from which we regenerate self-contained task specifications, recover near-miss trajectories, and distill supervision through process-aware filtering, while KwaiClawEnv synthesizes large-scale tool-use trajectories from executable services and real task seeds. We further scale reinforcement learning with harness randomization, a reliability-hardened sandbox, an asymmetric actor--critic PPO with hindsight-augmented value estimation, and a harness-oriented reward framework, and unify SWE, Agent-Claw, and WebCoding experts via Multi-Teacher On-Policy Distillation. Across six software-engineering and agentic benchmarks, KAT-Coder-V2.5 delivers the best agentic tool-use result on PinchBench and ranks second only to the frontier Opus 4.8 on repository-level software engineering. Our service is available at https://streamlake.com/product/kat-coder.
arXiv:2607.05474v1 Announce Type: new Abstract: Algorithmic Complexity Vulnerabilities (ACVs) arise when adversarial inputs trigger worst-case execution behavior, causing severe performance degradation or Denial-of-Service conditions. A key but underexplored source is shadow complexity: non-trivial computational costs hidden inside seemingly benign standard library APIs. Because these costs are invisible at call sites, attackers can exploit them to induce unexpected superlinear runtime behavior. Existing ACV detectors often rely on fuzzing, symbolic execution, or hybrid analysis, but they are usually language-specific, require substantial manual effort to construct harnesses, and depend on heavy runtime instrumentation. We present ShadowProbe, a scalable and language-extensible framework for discovering ACVs through lightweight static analysis, automated reconstruction of execution contexts, and Large Language Model (LLM) assisted test generation. ShadowProbe uses a structured multi-stage pipeline: it statically screens for candidate functions guided by shadow-complexity signals, reconstructs minimal executable contexts from project-level symbols, and synthesizes size-controlled inputs to probe worst-case behavior. It then validates candidates using execution-time measurements and robust statistical growth inference, separating true algorithmic blowups from runtime noise such as garbage collection and JIT compilation effects. We evaluate ShadowProbe on the WISE benchmark, where it consistently improves analysis efficiency over existing approaches. We further apply it to large-scale systems including CPython, the JDK, Zig, Rustc, and vLLM, uncovering many previously unknown ACVs, many of which have been confirmed and partially remediated by maintainers. These results show that ShadowProbe can identify hidden algorithmic risks across diverse real-world codebases.
arXiv:2607.05641v1 Announce Type: new Abstract: Rendering time series as chart images for CNN-based classification has become increasingly common in time-series classification (TSC). However, it remains unclear whether models learn underlying temporal patterns or rely on encoding-specific visual cues introduced by chart design. We present VEIL: a systematic study examining how chart encodings influence learned representations through complementary analyses of similarity, transferability, and attribution. Attention-guided training appears to mitigate this effect when encoding sensitivity is consistently identified across diagnostics, but provides limited or negative benefit when such signals are absent. These findings position VEIL within the broader question of how machines perceive visualizations -- extending graphical perception from human readers to vision models -- and show that visualization design choices shape learned representations in ways that warrant treating chart-based TSC as a representation and measurement problem rather than a simple modeling decision.
arXiv:2607.05655v1 Announce Type: new Abstract: Weather and climate foundation models produce high-dimensional forecasts whose learned relationships are difficult to inspect with static plots alone. GeoXplain is an interactive Python-based visualization toolkit for exploring geospatial attribution maps across climate variables, atmospheric pressure levels, and forecast time. The toolkit accepts attribution bundles containing attribution grids together with corresponding metadata and renders them in a notebook widget or browser with map and globe modes, linked timelines, pressure-level controls, target annotations, and optional physical-field overlays. We frame GeoXplain as a model-agnostic earth-system visualization toolkit and present the GeoXplain Aurora Adapter as its first computation backend. The adapter computes explanations for the Aurora foundation model, either in a local GPU process, through a GPU listener, or through a SLURM-backed listener, while preserving the same Python call site for analysts. It currently supports gradient saliency, Integrated Gradients, RISE, ViT-CX, multi-frame saliency and Integrated Gradients rollouts, and retrieval of ERA5 overlays. GeoXplain can be installed as a PyPI package with pip install geoxplain. The code is open-source and available at https://github.com/clemenskoprolin/geoxplain.
arXiv:2508.02440v2 Announce Type: replace Abstract: We design and analyse a new numerical method to solve ODE system based on the structural method. We compute approximations of solutions together with its derivatives up to order $K$ by solving an entire block corresponding to $R$ time steps. We build the physical relations that connect the function and derivative approximations at each time step by using the ODE and its derivatives, and develop the structural equations that establish linear relations between the function and its derivative over the whole block of $R$ times steps. The non-linear system is solved and provide very accurate approximations with nice spectral resolution properties.
arXiv:2607.05659v1 Announce Type: new Abstract: Multi-agent LLM systems for Software Engineering (SE) typically differentiate agents through roles and workflows, but little is known about how agents' behavioral profiles affect team performance. We investigate the impact of personality and emotion profiles on LLM agent teams using a psychology-informed framework that combines Big Five personality traits, basic emotions, SE-relevant work styles, and task roles. We evaluate 78 team-profile configurations across code generation and code review using four LLMs and 659 task instances. Results show that profile choice substantially affects both performance and team behavior. For code generation, the gap between the best and worst shared-profile configurations reaches 7.1-11.3 percentage points in pass@1 across models, while the best mixed-profile configuration outperforms the best shared-profile configuration in six of eight model-task settings. Profiles also influence collaboration dynamics and cost: fear and high-conscientiousness profiles increase revision activity, over-revision, and token usage without consistent performance gains. These findings identify agent profiles as an important design dimension in multi-agent SE systems, affecting not only task outcomes but also the efficiency of collaboration.