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Science Journals

Peer-reviewade publikationer — 58716 artiklar

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation
arXiv:2607.06306v1 Announce Type: new Abstract: Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.
Token-Based Dual-view Fusion and Adaptation of Large Vision Models for Breast Cancer Classification
arXiv:2607.06309v1 Announce Type: new Abstract: Accurate breast cancer classification from mammography requires effective integration of complementary information from craniocaudal (CC) and mediolateral oblique (MLO) views, which provide a more complete characterization of breast abnormalities. However, existing multi-view learning approaches typically rely on feature-level aggregation or single-stage cross-attention, which can entangle view-specific and shared representations and restrict interaction to limited network depths. To address these limitations, we propose a token-centric dual-view learning framework that unifies prompt-based adaptation and cross-view fusion within a frozen vision transformer backbone. The framework reformulates inter-view interaction as structured token-level communication, where dedicated fusion tokens explicitly encode bidirectional information exchange between CC and MLO views via cross-attention, serving as intermediate carriers of cross-view dependencies rather than relying on direct feature fusion. Unlike conventional methods that apply fusion at a single layer, fusion modules are inserted at multiple transformer depths, enabling progressive and repeated interaction across the encoder hierarchy. Fusion tokens are reintegrated into the token sequence and refined by subsequent transformer layers, facilitating hierarchical propagation of complementary information while preserving view-specific structure. Experiments on VinDr-Mammo and CMMD datasets demonstrate consistent improvements over linear probing, prompt-only adaptation, and conventional fusion baselines. On the VinDr-Mammo BI-RADS classification task, the framework achieves 50.40% F1-score and 0.8090 AUC, including a 0.10 AUC improvement over a dual-view fusion baseline in the binary setting. Ablation studies further validate the effectiveness of token-based fusion and multi-depth interaction design.
Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS
arXiv:2607.05957v1 Announce Type: new Abstract: Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
Clustering-Embedded Model Predictive Path Integral Control: Avoiding Averaging-Induced Failure and Enabling Efficient Cluster Selection for Dynamic Obstacles
arXiv:2607.06499v1 Announce Type: new Abstract: With the widespread availability of parallel computing hardware, sampling-based motion planning methods such as Model Predictive Path Integral (MPPI) control have become increasingly powerful for complex nonlinear systems in non-smooth task spaces. However, the sampling and forward-simulation pipeline in MPPI suffers from averaging-induced failure in cluttered environments, where the importance-weighted update averages incompatible rollouts and leads to hesitation or even collision when an obstacle lies directly ahead. This paper proposes Clustering-Embedded MPPI (CE-MPPI), a framework that architecturally resolves the averaging-induced failures inherent in standard MPPI within non-convex environments. Rather than simply mitigating interference, CE-MPPI redefines the control law by integrating a high-fidelity pruning and clustering stage. By leveraging density-based spatial clustering of applications with noise (DBSCAN) alongside a novel geometric direction feature that is extracted from collision-derived reference points, the system isolates feasible trajectory modes from the noise of infeasible rollouts. This is paired with an intelligent selection logic that optimizes for minimum cost in static scenes while actively steering opposite to obstacle flux in dynamic environments. Experiments in 2-D JAX-accelerated simulations show that CE-MPPI alleviates obstacle-front hesitation and avoids persistent coupling with moving obstacles in dynamic scenes. In particular, real-world tests on a 6-DoF UR5e manipulator with CUDA-parallel rollouts in Isaac Gym achieve a 48\% reduction in time-to-goal and a 12\% shorter end-effector path.
A Four-Tier Communication Architecture and Sim-to-Real Validation of a Graphical Open-Source Platform for Robotic Engineering Education
arXiv:2606.00550v2 Announce Type: replace Abstract: The persistent challenge in scaling authentic manipulator education within university laboratories is a structural dichotomy: commercial digital twins are often cost-prohibitive and rigidly scripted, whereas open-source robotics middleware (ROS) imposes steep technical and syntax barriers for novices. To resolve this logistical and educational friction, this paper proposes a scalable four-tier communication architecture tailored for sustainable robotic curricula. Rather than focusing on software application design, our study examines the underlying data exchange mechanisms required to bridge visual conceptual environments with physical robotic endpoints, utilizing the Graphical Open-Source Platform (GOSP) as a reference implementation. Our work details the framework's technical integration of 3D visual armature modeling with a robust ROS middleware backend, emphasizing the serialization, routing, and encapsulation of intricate communication routines. Preliminary sim-to-real validation using multi-axis spatial trajectories confirms that encapsulating these communication pipelines provides sufficient fidelity and a hardware-agnostic pathway. By bridging virtual design and physical execution, our architectural blueprint offers a viable infrastructure for engineering education.
Finding Low Star Discrepancy 3D Kronecker Point Sets Using Algorithm Configuration Techniques
arXiv:2604.00786v2 Announce Type: replace Abstract: The L infinity star discrepancy is a measure for how uniformly a point set is distributed in a given space. Point sets of low star discrepancy are used as designs of experiments, as initial designs for Bayesian optimization algorithms, for quasi-Monte Carlo integration methods, and many other applications. Recent work has shown that classical constructions such as Sobol', Halton, or Hammersley sequences can be outperformed by large margins when considering point sets of fixed sizes rather than their convergence behavior. These results, highly relevant to the aforementioned applications, raise the question of how much existing constructions can be improved through size-specific optimization. In this work, we study this question for the so-called Kronecker construction. Focusing on the 3-dimensional setting, we show that optimizing the two configurable parameters of its construction yields point sets outperforming the state-of-the-art value for sets of at least 500 points. Using the algorithm configuration technique irace, we then derive parameters that yield new state-of-the-art discrepancy values for whole ranges of set sizes.
ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations
arXiv:2607.06052v1 Announce Type: new Abstract: Humanoid robots are increasingly expected to perform contact-rich tasks that require not only accurate whole-body motion but also robust physical interaction with surrounding objects and humans. Although recent advances in humanoid motion imitation and whole-body control have achieved remarkable tracking performance, existing datasets and benchmarks primarily focus on kinematic motion while largely overlooking synchronized interaction forces. As a result, current evaluations fail to capture how external interaction forces affect tracking accuracy, stability, and control robustness. In this paper, we present ThorArena, a benchmark for evaluating force-aware humanoid interaction based on human demonstrations with synchronized motion and force measurements. We collect a real-world interaction dataset that simultaneously captures whole-body human motion and forces exerted by both hands across six representative physical interaction tasks. Based on these demonstrations, we propose force-aware evaluation metrics that jointly assess whole-body tracking accuracy, robustness under different force levels, control effort, and episode survival through the Force-Aware Tracking Score (FATS) and complementary diagnostic metrics. We further establish a unified benchmark protocol that replays recorded interaction forces in simulation and provides a standardized evaluation interface for different humanoid control policies. Experiments on representative whole-body control policies demonstrate that force-aware evaluation reveals substantial performance differences that remain largely hidden under conventional no-force evaluation. ThorArena provides a practical and reproducible framework for studying force-aware humanoid interaction and offers a new benchmark for evaluating contact-rich humanoid behaviors.
Bounded Autonomy: Controlling LLM Characters in Live Multiplayer Games
arXiv:2604.04703v2 Announce Type: replace Abstract: Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live multiplayer interaction while remaining executable in the shared game world, socially coherent with other active characters, and steerable by players when needed? We frame this problem as bounded autonomy, a control architecture for live multiplayer games that organizes LLM character control around three interfaces: agent-agent interaction, agent-world action execution, and player-agent steering. We instantiate bounded autonomy with probabilistic reply-chain decay, an embedding-based action grounding pipeline with fallback, and whisper, a lightweight soft-steering technique that lets players influence a character's next move without fully overriding autonomy. We deploy this architecture in a live multiplayer social game and study its behavior through analyses of interaction stability, grounding quality, whisper intervention success, and formative interviews. Our results show how bounded autonomy makes LLM character interaction workable in practice, frames controllability as a distinct runtime control problem for LLM characters in live multiplayer games, and provides a concrete exemplar for future games built around this interaction paradigm.
Measurement-Access Risk Frontiers for Autonomous Scientific Control
arXiv:2607.05696v1 Announce Type: cross Abstract: Rapidly scaling autonomous science is limited not only by algorithms, compute or data volume, but by which physical records a platform exposes before action. We formulate physically accessible decision-making (PADM) and a measurement-access risk frontier: the Bayes-optimal target risk minimized over records realizable under cost, bandwidth, latency, disturbance, memory and actuation constraints. The frontier gives a no-free-autonomy limit: automation cannot collapse decision uncertainty by computation alone; an optimal controller cannot remove target components absent from its record, and closing that gap requires expanded access, auditing, tolerated disturbance, slower operation or restricted deployment. In monitored feedback, displacement-only control remains exposed to a hidden switching force, whereas a finite-bandwidth cue recovers part of the missing projection before action. A chemistry-aware candidate-ranking audit with a 1000-target stress panel, Gaussian sensing, hidden-regime decisions and cost-aware/thermodynamic channel selection provide reproducible checks. PADM identifies target-specific audit value and residual oracle gaps before deployment.
Flow Matching-Based Speech Source Separation with Best-of-N Biometric Sampling
arXiv:2607.06088v1 Announce Type: new Abstract: Single-channel speech separation remains challenging for real-world deployment due to source permutation ambiguity, sampling variability of generative models, and the difficulty of processing long recordings with chunk-wise inference. We address these issues with a conditional flow-matching-based method that produces an ordered two-source output conditioned on the mixture. A frozen speaker encoder defines the source order during training and is reused at inference for biometric best-of-$N$ candidate selection and chunk-level channel alignment. We evaluate separation quality on Libri2Mix benchmark using SI-SDR, PESQ, and ESTOI, and measure downstream impact using cpWER for automatic speech recognition and EER for speaker verification. The results show that the proposed Transformer U-Net variant is competitive with strong baselines in objective separation metrics and achieves the lowest downstream automatic speech recognition and speaker verification error rates in all evaluated settings.
Onsager-variational formulation of diffuse-domain methods for computational modeling of microscale fluid-structure interactions
arXiv:2605.13196v2 Announce Type: replace Abstract: Direct numerical simulation of microscale fluid--structure interactions in multicomponent and multiphase flows requires methods that can represent moving boundaries together with fields constrained to evolving interfaces. Diffuse-domain methods (DDMs) address this geometric difficulty by replacing sharp surfaces with diffuse volumetric representations on regular computational domains. Here we formulate DDMs using Onsager's variational principle. Instead of extending sharp-interface equations and boundary conditions term by term, we embed sharp-surface free-energy and dissipation functionals into the bulk through a diffuse surface delta density and derive the governing equations from the Rayleighian. The framework distinguishes balance-law fields, internal nonconserved order parameters, and kinematic or constitutive rate variables. It also clarifies a key moving-surface distinction: conserved surface densities are transported by the full material surface velocity, whereas explicitly tangential vector and tensor internal variables require projected objective or co-rotational rates within their admissible tangential state spaces. For scalar transport on rigid and deformable interfaces, and for interfacial hydrodynamics near rigid walls, the formulation recovers established DDM models and their sharp-interface limits. The same variational construction yields coupled diffuse-domain models for multicomponent deformable vesicles with surface viscosity, tangential slip, and finite areal compressibility, and for active shells carrying chemical and tangential vector order. These results provide a unified route to thermodynamically consistent passive DDMs for interfacial and surface dynamics, while allowing active stresses through active work power. The framework is relevant to soft matter, microfluidic interfaces, biological membranes, and morphogenetic surface dynamics.
Exact flat bands in a 3D photonic crystal
arXiv:2607.05942v1 Announce Type: new Abstract: Photonic flat bands are hard to engineer because Maxwell's equations are vectorial: transversality obstructs the localized scalar-like bases that generate destructive-interference flat bands in tight-binding models. We show that a three-dimensional metallic network of dipolar cavities joined by waveguide channels--a fully vectorial photonic crystal belonging to space group No. 224--hosts an exact scalar sector, carrying exact flat bands. The twelve-band vector problem contains one self-adaptive radial dipole axis per site whose projection is exactly the scalar four-band Hamiltonian of the same network. A microwave-scale coupled-dipole calculation confirms this scalar-vectorial duality. The result is a symmetry-based design rule for scalar-like flat bands in reciprocal vector media.
KaLM-Reranker-V1: Fast but Not Late Interaction for Compressed Document Reranking
arXiv:2606.22807v2 Announce Type: replace Abstract: As retrieval systems scale, high-quality reranking becomes increasingly important. However, most existing rerankers, whether encoder-based or decoder-based, jointly encode the query and passage, tightly coupling their computation and limiting deployment efficiency as well as flexibility. We present KaLM-Reranker-V1, a fast but not late-interaction (FBNL) reranker that decouples query and passage computation while retaining expressive relevance modeling. Built on an encoder-decoder architecture, KaLM-Reranker-V1 uses the encoder to pre-encode passages with Matryoshka embedding pooling, while the decoder models the system instruction, user instruction, and query intent; cross-attention then captures relevance between the query context and passage representations. This design makes KaLM-Reranker-V1 efficient through decoupled passage encoding, yet not late interaction, by preserving rich relevance modeling through cross-attention. We instantiate KaLM-Reranker-V1 in three sizes, Nano, Small, and Large, with 0.27B, 1B, and 4B activated parameters, respectively. Extensive experiments on BEIR, MIRACL, and LMEB demonstrate that KaLM-Reranker-V1 achieves strong reranking performance with superior efficiency. On BEIR, KaLM-Reranker-V1 achieves state-of-the-art performance, on par with strong industrial models such as the Qwen3-Reranker series; on MIRACL, despite not being extensively trained on multilingual data, KaLM-Reranker-V1 still shows excellent reranking performance. Moreover, on LMEB, reranking models demonstrate a clear advantage, with even the 0.27B Nano model remaining competitive with 7-12B embedding models.
Learning Adaptive Coarse Spaces Using Transferable Neural Network Models for Linear and Nonlinear Overlapping Domain Decomposition Methods
arXiv:2607.06261v1 Announce Type: new Abstract: Domain decomposition methods have been established as efficient and parallel scalable iterative solvers and preconditioners for the solution of large-scale systems arising from the discretization of partial differential equations. In particular, overlapping Schwarz methods have been successfully applied to a wide range of linear and nonlinear problems. However, for problems with highly heterogeneous coefficients, standard domain decomposition methods typically suffer from deteriorating convergence rates. Robustness with respect to the coefficient contrast can be achieved by enriching the coarse space with adaptively selected constraints obtained from local generalized eigenvalue problems. The construction of these adaptive coarse spaces, however, can account for a significant part of the overall computing time. In the present work, machine learning techniques are employed to reduce this part of the computing time in the context of the adaptive Generalized Dryja-Smith-Widlund (AGDSW) coarse space. A two-stage approach is proposed in which regression neural networks are used to predict the adaptive coarse basis functions, while a classification neural network is employed to predict the number of basis functions required to ensure robustness. As a consequence, adaptive coarse spaces can be set up in the online phase without solving any eigenvalue problem. Particular attention is paid to problem-specific aspects, including sign-invariant loss functions and post-processing strategies to significantly improve the predicted constraints. The proposed approach is first investigated for scalar diffusion problems with high coefficient contrasts and is subsequently transferred, without retraining, to problems of linear elasticity and to nonlinear $p$-Laplace problems, also within a nonlinear Schwarz framework.
OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics
arXiv:2607.06337v1 Announce Type: new Abstract: Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.
Straight-Path Flow Matching for Incomplete Multi-View Clustering
arXiv:2607.06281v1 Announce Type: new Abstract: Incomplete Multi-View Clustering addresses the problem of clustering multi-modal data when certain views are missing. Recent end-to-end generative approaches leverage diffusion models to recover missing views via stochastic noise-to-data trajectories. While expressive, such mechanisms are not explicitly designed for clustering, as they initialize from cluster-agnostic noise and rely on stochastic denoising dynamics. In this work, we revisit probability path design in end-to-end generative IMVC. We introduce a flow-matching framework with a linear interpolation path between paired view representations, that replaces diffusion with probability flows between observed and missing views. We provide a formal analysis showing that deterministic ODE flows are inherently better aligned with clustering objectives than diffusion-based stochastic trajectories, especially in terms of transport mechanisms that respect class-conditional data distributions and maintain cluster consistency in finite-step regimes. Building upon this insight, we develop an end-to-end IMVC architecture that integrates straight-path flow-matching view completion with cluster-level and entropy-based alignment to enforce cross-view clustering consistency. Extensive experiments on standard IMVC benchmarks demonstrate that the proposed framework establishes new state-of-the-art performance.
CoPiT: Cognitive Pivot Translation for Digraphic Low-Resource Mongolian in the Traditional Script
arXiv:2607.05849v1 Announce Type: new Abstract: Low-resource languages remain challenging for machine translation, and Mongolian is a representative case. As a digraphic language, Mongolian is written in both Cyrillic and Traditional scripts, which exhibit a severe imbalance in data availability. While the Cyrillic script is relatively well-resourced, the Traditional script remains extremely data-scarce and orthographically ambiguous, leading to substantial performance degradation in direct translation. We propose CoPiT, a cognitively motivated pivot-based translation pipeline that exploits this internal resource hierarchy by routing translation through the Cyrillic script. The pipeline explicitly resolves script-induced ambiguity in the Traditional script before translation, enabling more stable and accurate meaning transfer. Across multiple backbone models and target languages, CoPiT consistently outperforms direct translation, achieving substantial absolute BLEU improvements together with consistent 1.5-1.6x COMET gains. These gains allow strong open-source models to match or outperform GPT-4.1 under comparable evaluation settings. Beyond inference-time improvements, CoPiT enables the construction of synthetic parallel data directly from Traditional-script text, mitigating data scarcity in realistic low-resource scenarios. We release a new multi-script parallel dataset covering Mongolian in both scripts alongside English, Korean, and Russian. All datasets and code are publicly available at https://anonymous.4open.science/r/anonymous_project-76C7.
Information Limits and Attractor Dynamics in Economies of Frontier LLM Agents: A Pre-Registered Test
arXiv:2607.06001v1 Announce Type: new Abstract: We report a pre-registered, two-part experiment on small economies of frontier language-model agents (Claude Opus 4.8), testing two quantitative predictions about coupled multi-agent systems: an information-theoretic capacity region for wealth growth under market coupling, and a mean-field residual-scaling law for population misalignment under incentive and control levers. All predictions, acceptance bands, and decision rules were frozen in a public git chain before any run; every reported number re-derives mechanically from cached model outputs; the entire experiment cost $138.76 in metered API spend and is re-runnable at zero cost from the cache. Result 1 (confirmation): in parimutuel-coupled economies, relative growth equals relative claimed information -- the gap law G_a - G_b = I_a - I_b holds to a worst-case 46 millinats (pre-registered band: 50) across four perception structures; coalition value is submodular exactly where channels are conditionally independent, and a designed XOR synergy control flips it supermodular by 0.62 >= ln2/2 nats, with agents reasoning out the joint bit; the joint growth ceiling G_S <= H(X) binds exactly; and the best-informed agent absorbs essentially the whole wealth pool in 4/5 market seeds. Result 2 (structural negative): the residual-scaling test returned "domain not found." In all 72 population runs, goal dispersion collapsed (V -> 0; maximum 4.85 against a frozen floor of 5.31), the population's response to the two levers was a step function across the dominance boundary rather than a smooth response, and cells near the boundary were bistable with seed-selected outcomes. No tested LLM population at any capability level realizes the noise-maintained-dispersion regime the smooth mean-field model assumes. We release the full protocol, pre-registration chain, call cache, and analysis code.
Adaptive and Neural Operator Control of Nonlinear Volterra Hyperbolic PDEs
arXiv:2607.06425v1 Announce Type: new Abstract: Adaptive control learns the plant online; neural-operator control learns the control gains offline. We bring the two together for a class of nonlinear hyperbolic PDEs whose dynamics are governed by an unknown Volterra series of arbitrarily many kernels. An observer-based passive identifier learns a truncation of this series online. The infinite-dimensional map that synthesizes the backstepping kernels from the parameter estimates -- a cascade of PDEs on simplex domains of increasing dimension, prohibitive to solve in real time -- is approximated once, offline, by a neural operator. The closed loop then carries two learning processes in series: online learning of the plant feeds an offline-learned PDE solver, whose output is the online control gains. We prove closed-loop stability and asymptotic regulation of the plant state, observer state, and input, on a basin that recovers the exact-kernel basin as the neural-operator accuracy improves. With a single Lyapunov function we absorb at once the perturbations -- all vanishing -- of truncating an infinite Volterra series, of identifying the plant online, and of approximating the gains.
Task Decomposition-Guided Reranking for Adaptive Agent Skill Retrieval
arXiv:2607.06283v1 Announce Type: new Abstract: Skill usage can significantly enhance the ability of modern agent systems to complete complex tasks. However, the growing scale of skill libraries makes accurate skill selection increasingly challenging. In real-world scenarios, ambiguous semantic matching often arises between a specific task requirement and multiple generic yet semantically similar candidate skills. Moreover, existing methods tend to overlook the dynamic influence of task difficulty and skill applicability when selecting the optimal target skill set. To address these issues, we propose SkillReranker, an inference-time reranking framework for adaptive skill selection. Specifically, we first perform semantic decomposition on both the task and skill sides, yielding informative subtask and execution-state descriptions as well as transition-state descriptions that characterize each skill's functionality. These descriptions are then used to construct a directed acyclic execution graph, where intermediate task states are modeled as nodes and candidate skills as edges, thereby establishing a structured task-skill correspondence. On this basis, SkillReranker determines whether each state node satisfies the split condition to identify subtask intervals. For each task interval, we employ a cross-encoder to perform comprehensive scoring over candidate skills and select the most suitable ones to form the final target skill set. Experiments on ALFWorld and ScienceWorld with three backbone LLMs show that SkillReranker effectively improves task performance, reduces environment interaction steps, and lowers token consumption compared with existing skill selection baselines.
PHOENIX: Resilient LLM Training with Hot-Swapping via Zero-Overhead Checkpoint
arXiv:2607.01646v2 Announce Type: replace Abstract: State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack. Existing fault-tolerance mechanisms either impose non-trivial overhead during failure-free execution or suffer from prolonged recovery latency, particularly under scenarios where a small subset of compute nodes experience permanent failures. %The tradeoff between failure-free overhead and recovery latency forms a space forms a Pareto frontier We present PHOENIX to simultaneously address both optimization objectives. PHOENIX incorporates a fault-tolerance mechanism that restores LLM training via hot-swapping, namely by replacing failed nodes with spare nodes without terminating the complete job. The hot-swapping of PHOENIX is enabled by two ideas: First, it exploits an off-critical-path in-memory checkpointing mechanism for spatial redundancy. Second, it introduces a communicator reconstruction protocol that replaces failed nodes with spare nodes at runtime. PHOENIX efficiently overlaps the in-memory checkpointing with computation, thus introducing zero overhead during error-free execution. Upon permanent node failures, PHOENIX can rebuild memory states with minimal recomputation by leveraging in-memory checkpoints. We evaluate PHOENIX across scales (up to 512 NVIDIA A100 GPUs) and LLMs (up to 65B parameters), and observe zero checkpoint overhead with hot-swapping recovery completing in under 40 seconds. These results show that PHOENIX simultaneously achieves both zero-overhead error-free execution and extremely low recovery cost.
FO Value Discovery and Partial Vertex Cover Discovery
arXiv:2607.06446v1 Announce Type: new Abstract: We study solution discovery in the token-sliding model from a logical and cost-value optimization perspective. In solution discovery, we are given a graph, an initial placement of $k$ tokens, and a movement budget $b$. The task is to find a reachable target configuration satisfying a prescribed condition. Our results are inspired by \textsc{Partial Vertex Cover Discovery}, where the condition is that the~$k$ tokens cover at least $t$ edges of the input graph. This objective is not merely a sum of independent occupied vertex contributions: each selected vertex contributes its degree, but edges with both endpoints selected have to be subtracted once. To capture this phenomenon, we introduce \textsc{FO Value Discovery}, an optimization problem in which the value of a selected tuple is given by unary vertex weights together with first-order definable correction terms. We further generalize the setting to \textsc{FO Cost-Value Decision}, where vertices carry both costs and values, and the task is to decide whether there is a tuple whose first-order value expression reaches a prescribed value threshold while respecting a cost bound. Finally, we study the parameterized complexity of \textsc{Partial Vertex Cover Discovery} and \textsc{Vertex Cover Discovery}. As a consequence of the logical meta-theorems, we obtain fixed-parameter tractability of \textsc{Partial Vertex Cover Discovery} on several graph classes, including classes of locally bounded cliquewidth. We also show that \textsc{Partial Vertex Cover Discovery} is W[1]-hard parameterized by $k+b$ and fixed-parameter tractable on $d$-degenerate graphs parameterized by $k+d$. For \textsc{Vertex Cover Discovery}, we prove NP-hardness on planar graphs, W[1]-hardness parameterized by the clique cover number, even when a clique cover is supplied with the input, and W[1]-hardness with respect to parameter cutwidth.
Sparse space-time spectral methods can time-step by peel and pass
arXiv:2607.06449v1 Announce Type: new Abstract: Global space-time spectral methods give spectral accuracy in time but typically require the whole space-time history to be resolved and stored on a single tensor-product domain $T \times \Omega$. We record that in an endpoint-benign Legendre or Chebyshev-$T$ time basis, whose polynomials all equal one at the right endpoint, the final time slice of a space-time block is recovered exactly by summing the stored coefficients along the time index. This peel-and-pass step is a special case of a Jacobi endpoint identity, which also gives derivative formulae for higher-order equations. Writing such higher-order equations as first-order systems preserves the benign value-passing structure. The result is a sparse space-time spectral element method that advances block by block, stores only one block, and needs far fewer time coefficients per solve for long-time problems. We prove the identities, give resident-memory, solve-cost and error-propagation models, and demonstrate the method on $(1{+}1)$D heat, wave and Klein--Gordon equations, and on $(2{+}1)$D fractional heat on the disk with weighted Zernike polynomials in space.
Domain-Driven Design in Practice: A Large-Scale Empirical Characterisation of the Open-Source Ecosystem
arXiv:2607.06471v1 Announce Type: new Abstract: Context: Domain-Driven Design (DDD) is a leading paradigm for managing software complexity, yet research remains largely theoretical; our prior work found nearly 39% of DDD studies lack rigorous empirical evaluation, leaving practical adoption largely unexamined at scale. Objective: We provide the first large-scale characterisation of the DDD landscape on GitHub, a data-driven baseline for how the paradigm is implemented and sustained in practice. Method: Using a Mining Software Repositories (MSR) approach with a hybrid strategy (topics and README keywords), we identified 11,742 candidate repositories. To address label noise, we built a novel semantic validation pipeline using GPT-4o with a triplicate majority-vote strategy, yielding 2,502 verified repositories. Validation against a manually labelled sample showed substantial agreement with human experts (kappa = 0.77). Results: DDD adoption accelerated sharply after a 2017 inflection point, and the resulting projects are notably long-lived: their median lifespan exceeds the typical GitHub project by over an order of magnitude, indicating sustained, professional-grade engineering rather than short-lived experiments. Layered and Clean Architecture dominate, while CQRS and Event Sourcing recur in distributed, data-intensive systems. Notably, the data challenge the Java-centric assumption of much academic work: C# and TypeScript, not Java, lead practical adoption. Conclusions: DDD has matured into a stable, professional-grade practice adopted across diverse languages and domains. However, a quarter of projects (25.3%) record no explicit business context, revealing a persistent gap between how domain intent is designed and how it is preserved in version control. We call for lightweight architectural traceability standards and offer guidance for teams reusing these repositories as reference implementations.
Trefftz DG Approximation of the T-Matrix for Scattering by Periodic Layered Structures
arXiv:2607.06475v1 Announce Type: new Abstract: We study the scattering of time-harmonic electromagnetic waves by periodic layered gratings, modelled by the 2D Helmholtz equation. The periodic obstacle may include penetrable and impenetrable regions, and consists of a finite number of stacked layers. The boundary value problem is formulated on a single periodic cell using quasi-periodic boundary conditions. The radiation condition in the vertical directions is imposed through Dirichlet-to-Neumann (DtN) operators. To efficiently treat multilayer configurations, we adopt a formulation based on the T-matrix method. The global scattering problem is decomposed into boundary value problems posed on individual layers. On the layer boundaries, the field is expressed in terms of quasi-periodic modal expansions, and the layer T-matrix describes the map between incoming and outgoing wave modes. Each local T-matrix is approximated numerically using a plane-wave based Trefftz Discontinuous Galerkin (TDG) method, which provides an efficient discretization of the layer scattering response. The T-matrix technique leads to linear computational complexity in the number of layers in the grating.