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Peer-reviewade publikationer — 56942 artiklar

The Cost of Lunar South-Polar Geometry, and Surface Beacons as the Efficient Fix: A Dilution-of-Precision Analysis
arXiv:2607.06212v1 Announce Type: cross Abstract: Lunar PNT architectures, NASA's Lunar Augmented Navigation Service (LANS), ESA's Moonlight, and allied concepts, place a small number of satellites in elliptical lunar frozen orbits (ELFO) to serve the south-polar region prioritized for exploration. We report a result that reframes the design trade: for a user at the lunar south pole, the satellite count needed to reach good geometry is roughly double what is currently planned, because the visible satellites cluster into a small solid angle overhead and dilution of precision is limited by their angular spread rather than their number. In a time-averaged simulation, orbit-only ELFO constellations of the planned size (4 to 6 satellites) give a south-polar median geometric DOP (GDOP) of 16 to 21, far worse than the GDOP of about 6 routine for terrestrial GNSS, and the constellation must grow to about 12 satellites before the median GDOP crosses 6. We then show that a small number of surface ranging beacons, a configuration absent from the lunar PNT literature, reaches the same geometric quality far more cheaply by supplying the near-horizon diversity the overhead cluster lacks: three beacons on elevated terrain around a -80 deg latitude user cut the median GDOP from 16.2 to 1.6, a factor of about 10, moving the user from 15% to 100% of the time below GDOP 6, geometry a purely orbital solution reaches only near a 24-satellite fleet. Because there is no atmospheric refraction, surface-to-surface line of sight is bounded by the geometric horizon, so beacon siting on crater rims and elevated terrain is itself a design variable. Surface-beacon augmentation is the lowest-cost, highest-leverage improvement available to lunar south-polar PNT, deployable on assets already planned for the region. The geometry engine is Validated against an independent DOP computation; the constellation and beacon scenario are Modelled.
Localized Photon Absorption in a Single-Crystalline Material
arXiv:2604.03148v2 Announce Type: replace Abstract: The absorption of light is one of the most fundamental processes in condensed-matter physics and optics. Here we investigate under which conditions laser light is absorbed by a crystalline material as an electromagnetic wave with delocalized properties or rather as photons that cause discrete, localized, nanometer-sized consequences. We excite the first-order phase transition of vanadium dioxide with laser pulses of sufficient frequency to overcome the band gap but with insufficient pulse energy to overcome the latent heat. According to Maxwell's equations and Bloch theory, no transition should occur, because nowhere in the material is enough energy. Nevertheless, we observe with ultrafast electron diffraction a disordered crystal geometry with nanometer-sized spots of switched material that grow and diminish with time. The amount of localized spots matches approximately to the number of photons in the absorbed laser wave. Two optical experiments substantiate this phenomenon, and simulations reproduce all measurements results. We discuss whether crystals defects, temperature, or a genuine wavefunction collapse can explain the discovered phenomenon. Practically, the reported absorption mechanism enables local consequences at substantially higher energy than average and provides insight into symmetry breaks and non-thermal fluctuations within complex materials.
Does Financial Trading Smooth Non-Convex Markets?
arXiv:2607.06316v1 Announce Type: cross Abstract: In non-convex markets, a competitive equilibrium may fail to exist. This turns out to be an important issue in real-world non-convex auction markets, such as electricity markets, as it complicates pricing and requires the auctioneer to resort to out-of-market discriminatory side payments to sustain an equilibrium. We investigate whether the introduction of convex financial trading induces a smoothing effect, mitigating the issues arising from non-convexities. We develop a two-stage non-convex market model (a forward market followed by a spot market) in which convex financial traders participate in the forward market. Our model predicts that financial trading reduces the magnitude of side payments required to support the cleared allocation. To test the prediction of our model, we examine the introduction of a transaction fee on financial traders in 2020 by PJM, the US's largest electricity market. We show that the substantial decline in financial trading volume caused by this policy coincided with a significant increase in side payments, in line with our theoretical predictions.
Delay-Aware Active Triangulation with Uncertainty-Driven Multi-Agent Reinforcement Learning for Counter-UAS
arXiv:2607.05957v1 Announce Type: new Abstract: Multi-agent active visual triangulation enables precise 3D localization of aerial targets by coordinating mobile observers with controllable cameras. However, existing methods assume instantaneous state feedback, ignoring cumulative latency from detection, communication, and decision propagation. We present a delay-aware, uncertainty-driven multi-agent reinforcement learning framework for target localization in Counter-UAS applications. Our contributions are: (1) a Dec-POMDP formulation with Age-of-Information (AoI) augmented observations enabling delay-aware coordination -- AoI improves triangulation validity by 10.6 percentage points; (2) a controlled comparison showing that perception-consistent rewards outperform privileged clean-state rewards (0.547 m vs.0.633 m RMSE, 27% fewer track losses) -- both policies are trained through identical observation noise but differ in what they are optimized for, producing a stability-robustness tradeoff; and (3) multi-source analytical covariance propagation incorporating pixel, pose, gimbal, and intrinsics uncertainties -- restricting to angular noise alone causes 2.8-fold RMSE degradation. Experiments with MAPPO in 4096 parallel environments achieve 0.547 +- 0.217 m RMSE with 78.1% triangulation validity, while MLP policies achieve near-zero validity (0.7%), confirming recurrent memory as essential for delay compensation.
Clustering-Embedded Model Predictive Path Integral Control: Avoiding Averaging-Induced Failure and Enabling Efficient Cluster Selection for Dynamic Obstacles
arXiv:2607.06499v1 Announce Type: new Abstract: With the widespread availability of parallel computing hardware, sampling-based motion planning methods such as Model Predictive Path Integral (MPPI) control have become increasingly powerful for complex nonlinear systems in non-smooth task spaces. However, the sampling and forward-simulation pipeline in MPPI suffers from averaging-induced failure in cluttered environments, where the importance-weighted update averages incompatible rollouts and leads to hesitation or even collision when an obstacle lies directly ahead. This paper proposes Clustering-Embedded MPPI (CE-MPPI), a framework that architecturally resolves the averaging-induced failures inherent in standard MPPI within non-convex environments. Rather than simply mitigating interference, CE-MPPI redefines the control law by integrating a high-fidelity pruning and clustering stage. By leveraging density-based spatial clustering of applications with noise (DBSCAN) alongside a novel geometric direction feature that is extracted from collision-derived reference points, the system isolates feasible trajectory modes from the noise of infeasible rollouts. This is paired with an intelligent selection logic that optimizes for minimum cost in static scenes while actively steering opposite to obstacle flux in dynamic environments. Experiments in 2-D JAX-accelerated simulations show that CE-MPPI alleviates obstacle-front hesitation and avoids persistent coupling with moving obstacles in dynamic scenes. In particular, real-world tests on a 6-DoF UR5e manipulator with CUDA-parallel rollouts in Isaac Gym achieve a 48\% reduction in time-to-goal and a 12\% shorter end-effector path.
ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations
arXiv:2607.06052v1 Announce Type: new Abstract: Humanoid robots are increasingly expected to perform contact-rich tasks that require not only accurate whole-body motion but also robust physical interaction with surrounding objects and humans. Although recent advances in humanoid motion imitation and whole-body control have achieved remarkable tracking performance, existing datasets and benchmarks primarily focus on kinematic motion while largely overlooking synchronized interaction forces. As a result, current evaluations fail to capture how external interaction forces affect tracking accuracy, stability, and control robustness. In this paper, we present ThorArena, a benchmark for evaluating force-aware humanoid interaction based on human demonstrations with synchronized motion and force measurements. We collect a real-world interaction dataset that simultaneously captures whole-body human motion and forces exerted by both hands across six representative physical interaction tasks. Based on these demonstrations, we propose force-aware evaluation metrics that jointly assess whole-body tracking accuracy, robustness under different force levels, control effort, and episode survival through the Force-Aware Tracking Score (FATS) and complementary diagnostic metrics. We further establish a unified benchmark protocol that replays recorded interaction forces in simulation and provides a standardized evaluation interface for different humanoid control policies. Experiments on representative whole-body control policies demonstrate that force-aware evaluation reveals substantial performance differences that remain largely hidden under conventional no-force evaluation. ThorArena provides a practical and reproducible framework for studying force-aware humanoid interaction and offers a new benchmark for evaluating contact-rich humanoid behaviors.
A General Theory of Liquidity Provisioning for Prediction Markets
arXiv:2311.08725v3 Announce Type: replace Abstract: Liquidity provisioning in automated market makers is the practice of recruiting third-party liquidity providers (LPs) to contribute assets to the market in exchange for fees skimmed off of trades. This paper introduces a general framework for liquidity provisioning in cost function prediction markets. Our most general protocol allows LPs to submit or update an arbitrary cost function that specifies their liquidity over the entire price space. We show that our protocol encapsulates several notions of running market makers in parallel, which we prove to be equivalent. We also recover existing protocols from decentralized finance as special cases. In our protocol, liquidity can be expressed as a matrix-valued function, which we argue is necessary with three or more securities. Due to this inherent multidimensionality, the design of trading fees with three or more securities is nontrivial: we show that natural axioms on the design of these fees are incompatible.
Sparse but Wrong: Incorrect L0 Leads to Incorrect Features in Sparse Autoencoders
arXiv:2508.16560v4 Announce Type: replace Abstract: Sparse Autoencoders (SAEs) extract features from LLM internal activations, meant to correspond to interpretable concepts. A core SAE training hyperparameter is L0: how many SAE features should fire per token on average. Existing work compares SAE algorithms using sparsity-reconstruction tradeoff plots, implying L0 is a free parameter with no inherently correct value aside from its effect on reconstruction. In this work we study the effect of L0 on SAEs, and show that if L0 is not set correctly, the SAE fails to disentangle the underlying features of the LLM. If L0 is too low, the SAE will mix correlated features to improve reconstruction. If L0 is too high, the SAE finds degenerate solutions that also mix features. Further, we present a proxy metric that can help guide the search for the correct L0 for an SAE on a given training distribution. We show that our method finds the correct L0 in toy models and coincides with peak sparse probing performance in LLM SAEs. We find that most commonly used SAEs have an L0 that is too low. Our work shows that practitioners must set L0 correctly to train SAEs with monosemantic features.
Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots
arXiv:2509.24966v2 Announce Type: replace Abstract: Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
Measurement-Access Risk Frontiers for Autonomous Scientific Control
arXiv:2607.05696v1 Announce Type: cross Abstract: Rapidly scaling autonomous science is limited not only by algorithms, compute or data volume, but by which physical records a platform exposes before action. We formulate physically accessible decision-making (PADM) and a measurement-access risk frontier: the Bayes-optimal target risk minimized over records realizable under cost, bandwidth, latency, disturbance, memory and actuation constraints. The frontier gives a no-free-autonomy limit: automation cannot collapse decision uncertainty by computation alone; an optimal controller cannot remove target components absent from its record, and closing that gap requires expanded access, auditing, tolerated disturbance, slower operation or restricted deployment. In monitored feedback, displacement-only control remains exposed to a hidden switching force, whereas a finite-bandwidth cue recovers part of the missing projection before action. A chemistry-aware candidate-ranking audit with a 1000-target stress panel, Gaussian sensing, hidden-regime decisions and cost-aware/thermodynamic channel selection provide reproducible checks. PADM identifies target-specific audit value and residual oracle gaps before deployment.
Solving Multiparametric Generalized Nash Equilibrium Problems and Explicit Game-Theoretic Model Predictive Control
arXiv:2512.05505v2 Announce Type: replace Abstract: We present a method for computing explicit solutions to parametric generalized Nash equilibrium (GNE) problems with convex quadratic cost functions and linear coupling and local constraints. Assuming that the parameters enter only the linear terms of the cost functions and the constraint right-hand sides, we provide the exact multiparametric solution of the GNE problem. Such a solution enables: (i) minimal real-time computation; (ii) inherent interpretability and explainability, as well as exact enumeration of all multiple equilibria; (iii) selection of desired GNE solution types in the case of infinitely many equilibria; and (iv) zero-shot updates of the GNE solution in response to changes in constraint right-hand sides and/or linear costs. In line with explicit model predictive control (MPC) approaches, we apply our method to solve game-theoretic MPC problems, also known as receding horizon games, explicitly. We compare its performance against centralized solvers in a battery charging game and a toy two-mass-spring-damper system control problem. A Python implementation of the algorithms presented in this paper is available at https://github.com/bemporad/nash_mpqp.
Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation
arXiv:2602.02401v2 Announce Type: replace Abstract: Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split between ``perception'' models that understand motion from video but only output text, and ``generation'' models that cannot perceive from raw visual input. Second, generative MLLMs are often limited to single-frame, static poses using dense, parametric SMPL models, failing to handle temporal motion. Third, existing motion vocabularies are built from skeleton data alone, severing the link to the visual domain. To address these challenges, we introduce Superman, a unified framework that bridges visual perception with temporal, skeleton-based motion generation. Our solution is twofold. First, to overcome the modality disconnect, we propose a Vision-Guided Motion Tokenizer. Leveraging the natural geometric alignment between 3D skeletons and visual data, this module pioneers robust joint learning from both modalities, creating a unified, cross-modal motion vocabulary. Second, grounded in this motion language, a single, unified MLLM architecture is trained to handle all tasks. This module flexibly processes diverse, temporal inputs, unifying 3D skeleton pose estimation from video (perception) with skeleton-based motion prediction and in-betweening (generation). Extensive experiments on standard benchmarks, including Human3.6M, demonstrate that our unified method achieves state-of-the-art or competitive performance across all motion tasks. This showcases a more efficient and scalable path for generative motion analysis using skeletons.
Flow Matching-Based Speech Source Separation with Best-of-N Biometric Sampling
arXiv:2607.06088v1 Announce Type: new Abstract: Single-channel speech separation remains challenging for real-world deployment due to source permutation ambiguity, sampling variability of generative models, and the difficulty of processing long recordings with chunk-wise inference. We address these issues with a conditional flow-matching-based method that produces an ordered two-source output conditioned on the mixture. A frozen speaker encoder defines the source order during training and is reused at inference for biometric best-of-$N$ candidate selection and chunk-level channel alignment. We evaluate separation quality on Libri2Mix benchmark using SI-SDR, PESQ, and ESTOI, and measure downstream impact using cpWER for automatic speech recognition and EER for speaker verification. The results show that the proposed Transformer U-Net variant is competitive with strong baselines in objective separation metrics and achieves the lowest downstream automatic speech recognition and speaker verification error rates in all evaluated settings.
TRACE: Trajectory Recovery for Continuous Mechanism Evolution in Causal Representation Learning
arXiv:2601.21135v2 Announce Type: replace Abstract: Temporal causal representation learning methods assume that causal mechanisms switch instantaneously between discrete domains, yet real-world systems often exhibit continuous mechanism transitions. For example, a vehicle's dynamics evolve gradually through a turning maneuver, and human gait shifts smoothly from walking to running. We formalize this setting by modeling transitional mechanisms as convex combinations of finitely many atomic mechanisms, governed by time-varying mixing coefficients. Our theoretical contributions establish that both the latent causal variables and the continuous mixing trajectory are jointly identifiable. We further propose TRACE, a Mixture-of-Experts framework where each expert learns one atomic mechanism during training, enabling recovery of mechanism trajectories at test time. This formulation generalizes to intermediate mechanism states never observed during training. Experiments on synthetic and real-world data demonstrate that TRACE recovers mixing trajectories with up to 0.99 correlation, substantially outperforming discrete-switching baselines.
When Sinks Help or Hurt: Unified Framework for Attention Sink in Large Vision-Language Models
arXiv:2604.03316v3 Announce Type: replace Abstract: Attention sinks are defined as tokens that attract disproportionate attention. While these have been studied in single modality transformers, their cross-modal impact in Large Vision-Language Models (LVLM) remains largely unexplored: are they redundant artifacts or essential global priors? This paper first categorizes visual sinks into two distinct categories: ViT-emerged sinks (V-sinks), which propagate from the vision encoder, and LLM-emerged sinks (L-sinks), which arise within deep LLM layers. Based on the new definition, our analysis reveals a fundamental performance trade-off: while sinks effectively encode global scene-level priors, their dominance can suppress the fine-grained visual evidence required for local perception. Furthermore, we identify specific functional layers where modulating these sinks most significantly impacts downstream performance. To leverage these insights, we propose Layer-wise Sink Gating (LSG), a lightweight, plug-and-play module that dynamically scales the attention contributions of V-sink and the rest visual tokens. LSG is trained via standard next-token prediction, requiring no task-specific supervision while keeping the LVLM backbone frozen. In most layers, LSG yields improvements on representative multimodal benchmarks, effectively balancing global reasoning and precise local evidence.
Bounded Autonomy: Controlling LLM Characters in Live Multiplayer Games
arXiv:2604.04703v2 Announce Type: replace Abstract: Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live multiplayer interaction while remaining executable in the shared game world, socially coherent with other active characters, and steerable by players when needed? We frame this problem as bounded autonomy, a control architecture for live multiplayer games that organizes LLM character control around three interfaces: agent-agent interaction, agent-world action execution, and player-agent steering. We instantiate bounded autonomy with probabilistic reply-chain decay, an embedding-based action grounding pipeline with fallback, and whisper, a lightweight soft-steering technique that lets players influence a character's next move without fully overriding autonomy. We deploy this architecture in a live multiplayer social game and study its behavior through analyses of interaction stability, grounding quality, whisper intervention success, and formative interviews. Our results show how bounded autonomy makes LLM character interaction workable in practice, frames controllability as a distinct runtime control problem for LLM characters in live multiplayer games, and provides a concrete exemplar for future games built around this interaction paradigm.
EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
arXiv:2604.07607v2 Announce Type: replace Abstract: Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
LIPP: Load-Aware Informative Path Planning with Physical Sampling
arXiv:2603.06924v2 Announce Type: replace Abstract: In classical Informative Path Planning (C-IPP), robots are typically modeled as mobile sensors that acquire digital measurements such as images or radiation levels. In this model, since making a measurement leaves the robot's physical state unchanged, the cost of traversing an edge remains static regardless of when it is traversed. This is a natural assumption for many missions, but does not extend to settings involving physical sample collection, where each collected sample adds mass and increases the energy cost of all subsequent motion. As a result, IPP formulations that ignore this coupling between information gain and load-dependent traversal cost can produce plans that are distance-efficient but energy-suboptimal, collecting fewer samples and less data than the energy budget would permit. In this paper, we first introduce Load-aware Informative Path Planning (LIPP), a strict generalization of C-IPP that explicitly models this coupling, with C-IPP recovered as the special case of zero sample mass. We then formulate LIPP as a Mixed-Integer Quadratic Program (MIQP) that jointly optimizes visitation location, order, and per-location sampling count under an energy budget. We further derive theoretical bounds on the path-length increase of LIPP relative to C-IPP, characterizing the trade-off for improved energy efficiency. Finally, through extensive simulations across 2,000 diverse mission scenarios, we demonstrate that LIPP progressively achieves higher uncertainty reduction per unit energy as sample mass increases.
Variational Learning of Disentangled Representations
arXiv:2506.17182v3 Announce Type: replace Abstract: Disentangled representations separate factors that are shared across conditions from those that are condition-specific. Such separation is needed for generalization to new domains, treatments, patients, or species. A dominant line of work pursues this goal through variational formulations. While these approaches achieve partial disentanglement, they often exhibit three common limitations: they either do not remove all condition-specific information from the condition-specific representation, allow the condition-specific representation to become uninformative, or impose independence assumptions that do not reflect the underlying generative process. In this work, we introduce DisCoVR, a variational framework that addresses these limitations. Its objective is aligned with the probabilistic structure of the data-generating process, and includes an adversarial term that prevents condition-specific information from being encoded in the condition-specific representation.DisCoVR reconstructs the data from both shared and condition-specific representations, ensuring that each remains informative, and uses a structured prior that further reinforces the informativeness of both representations. We show that across synthetic, image, and single-cell RNA-sequencing datasets, DisCoVR achieves stronger disentanglement compared to previous approaches.
On finite-horizon approximation of an infinite-horizon feedback Nash equilibrium in discrete-time LQ games
arXiv:2506.19565v4 Announce Type: replace Abstract: In infinite-horizon discrete-time linear-quadratic (LQ) dynamic games, computing feedback Nash equilibria (FNEs) remains computationally challenging. Motivated by this, we study a finite-horizon strategy for approximating one of the infinite-horizon FNEs. The finite-horizon strategy is as follows. Each player $i$ has an individual prediction horizon $T^i$. In the infinite-horizon game, at each stage, each player $i$ computes its control in the following way: player $i$ envisions an auxiliary $T^i$-stage game in which the same set of players play, computes the unique FNE of the auxiliary game using a standard method, and implements only the first-stage control. Our main result is, under suitable conditions, the total cost under these finite-horizon strategies converges to that under one of the infinite-horizon FNEs when all players' prediction horizons tend to infinity. Moreover, we derive an explicit cubic-polynomial upper bound on this cost gap with respect to the distance between the corresponding strategy matrices. This strategy is tractable and implementable, as it avoids the direct solution of the coupled algebraic Riccati equations (CARE) of infinite-horizon LQ games.
Level-Crossing Density as a Mesh-Free High-Frequency Auxiliary Loss for Implicit Neural Representations
arXiv:2607.05815v1 Announce Type: new Abstract: The Minkowski functionals of a field's excursion sets -- area, boundary measure, and Euler characteristic -- describe its level-set morphology; the Euler characteristic is the cheapest handle on topology. We derive smooth Monte-Carlo estimators for all three of a continuous neural field, evaluated at scattered points via the co-area formula and Gauss-Bonnet, using only autodiff: no grid, no complex, no persistence. The estimator is accurate to 1-3% against exact topology in 2D and 3D, and costs about 3 ms per iteration where a persistent-homology (PH) loss on a cubical grid costs 650-1000 ms -- a 250x gap. We establish four design rules without which these losses silently fail: a dense level ladder (invariants are flat in the parameters away from transitions), a $C^2$ backbone (ReLU nets hide curvature in kinks), the full Minkowski vector (Euler characteristic alone is an alternating sum, gamed by debris-hole cancellation; pricing perimeter closes the channel), and sampling-scale coverage. In 2D the vector-valued cap is the only method in a controlled comparison that both repairs topology (3/3 seeds) and preserves fidelity -- uniform smoothing repairs at 11-17x the fidelity cost, and the Euler term alone repairs nothing. In 3D neural-SDF fitting, however, a failure mode we believe general to any sampled soft topology objective appears: gradient descent adversarially hides topological noise below the sampling density, where the estimator is blind -- spurious-feature counts are invariant to 4x more samples, and closing the window needs cubically many points, erasing the cost advantage. A grid-based PH baseline, whose complex is the evaluation resolution, solves the same benchmark ($4/9$ exact; median $b_1$ error 1 vs. ours above $10^4$). The 250x cost of persistence is, at present, the price of having no null space. We release estimators, receipts, and benchmarks.
Exact flat bands in a 3D photonic crystal
arXiv:2607.05942v1 Announce Type: new Abstract: Photonic flat bands are hard to engineer because Maxwell's equations are vectorial: transversality obstructs the localized scalar-like bases that generate destructive-interference flat bands in tight-binding models. We show that a three-dimensional metallic network of dipolar cavities joined by waveguide channels--a fully vectorial photonic crystal belonging to space group No. 224--hosts an exact scalar sector, carrying exact flat bands. The twelve-band vector problem contains one self-adaptive radial dipole axis per site whose projection is exactly the scalar four-band Hamiltonian of the same network. A microwave-scale coupled-dipole calculation confirms this scalar-vectorial duality. The result is a symmetry-based design rule for scalar-like flat bands in reciprocal vector media.
LaViDa-R1: Advancing Reasoning for Unified Multimodal Diffusion Language Models
arXiv:2602.14147v2 Announce Type: replace Abstract: Diffusion language models (dLLMs) recently emerged as a promising alternative to auto-regressive LLMs. The latest works further extended it to multimodal understanding and generation tasks. In this work, we propose LaViDa-R1, a multimodal, general-purpose reasoning dLLM. Unlike existing works that build reasoning dLLMs through task-specific reinforcement learning, LaViDa-R1 incorporates diverse multimodal understanding and generation tasks in a unified manner. In particular, LaViDa-R1 is built with a novel unified post-training framework that seamlessly integrates supervised finetuning (SFT) and multi-task reinforcement learning (RL). It employs several novel training techniques, including answer-forcing, tree search, and complementary likelihood estimation, to enhance effectiveness and scalability. Extensive experiments demonstrate LaViDa-R1's strong performance on a wide range of multimodal tasks, including visual math reasoning, reason-intensive grounding, and image editing.
Bidirectional yet asymmetric causality between urban systems and traffic dynamics in 30 cities worldwide
arXiv:2510.25155v2 Announce Type: replace Abstract: Understanding how urban systems and traffic dynamics co-evolve is crucial for advancing sustainable and resilient cities. However, their bidirectional causal relationships remain underexplored due to challenges of simultaneously inferring spatial heterogeneity, temporal variation, and feedback mechanisms. Here we present a spatio-temporal causality framework that bridges correlation and causation by integrating spatio-temporal weighted regression with spatio-temporal convergent cross-mapping. Characterizing cities through urban structure, form, and function, the framework uncovers bidirectional causal patterns between urban systems and traffic dynamics across 30 cities on six continents. Our findings reveal asymmetric bidirectional causality, with urban systems exerting stronger influences on traffic dynamics than the reverse in most cities. Urban form and function shape mobility more profoundly than structure, even though structure often exhibits higher correlations. This does not preclude the reversed causal direction, whereby long-established mobility patterns can also reshape the built environment over time. Finally, we identify three causal archetypes: tightly coupled, pattern-heterogeneous, and workday-attenuated, which support city-to-city learning and inform context-sensitive strategies in sustainable urban and transport planning.
Learning Adaptive Coarse Spaces Using Transferable Neural Network Models for Linear and Nonlinear Overlapping Domain Decomposition Methods
arXiv:2607.06261v1 Announce Type: new Abstract: Domain decomposition methods have been established as efficient and parallel scalable iterative solvers and preconditioners for the solution of large-scale systems arising from the discretization of partial differential equations. In particular, overlapping Schwarz methods have been successfully applied to a wide range of linear and nonlinear problems. However, for problems with highly heterogeneous coefficients, standard domain decomposition methods typically suffer from deteriorating convergence rates. Robustness with respect to the coefficient contrast can be achieved by enriching the coarse space with adaptively selected constraints obtained from local generalized eigenvalue problems. The construction of these adaptive coarse spaces, however, can account for a significant part of the overall computing time. In the present work, machine learning techniques are employed to reduce this part of the computing time in the context of the adaptive Generalized Dryja-Smith-Widlund (AGDSW) coarse space. A two-stage approach is proposed in which regression neural networks are used to predict the adaptive coarse basis functions, while a classification neural network is employed to predict the number of basis functions required to ensure robustness. As a consequence, adaptive coarse spaces can be set up in the online phase without solving any eigenvalue problem. Particular attention is paid to problem-specific aspects, including sign-invariant loss functions and post-processing strategies to significantly improve the predicted constraints. The proposed approach is first investigated for scalar diffusion problems with high coefficient contrasts and is subsequently transferred, without retraining, to problems of linear elasticity and to nonlinear $p$-Laplace problems, also within a nonlinear Schwarz framework.