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Peer-reviewade publikationer — 63966 artiklar

Cut-Elimination for the Bimodal Logic GR
arXiv:2605.15732v1 Announce Type: new Abstract: In this paper, we present a hypersequent calculus for bimodal logic GR, where the two modalities represent the arithmetic provability predicates of Goedel and Rosser, respectively. We prove the cut-elimination theorem for the calculus.
Don't Stop Me Yet: Sampling Loss Minima via Dissipative Riemannian Mechanics
arXiv:2605.15459v1 Announce Type: new Abstract: The minima of modern neural network loss functions are typically not isolated, rather they form connected components of reparameterization invariant solutions on the training data. Analytically characterizing these solutions is a hard problem, but sampling approaches are feasible. By construction, existing methods either spread over low-loss regions, and thus do not sample reparameterization invariant solutions exactly, or are inherently local, which limits exploration of other minima valleys. We propose sampling such reparameterization invariant models using a dynamical system based on kinetic energy, subject to a gravitational pull and a friction term that dissipates energy from the system. Our proposed sampler, DiMS, is guaranteed to sample exactly from the minimum level sets and depends on physically motivated hyperparameters which allows control over the exploration capabilities of the sampler. We consider uncertainty quantification in Bayesian inference as the motivating problem and observe improved performance compared to previously proposed approaches.
Rethinking Cross-Dose PET Denoising: Mitigating Averaging Effects via Residual Noise Learning
arXiv:2604.16925v3 Announce Type: replace Abstract: Cross-dose denoising for low-dose positron emission tomography (LDPET) has been proposed to address the limited generalization of models trained at a single noise level. However, neural networks trained on a specific dose level often fail to generalize to other dose conditions due to variations in noise magnitude and statistical properties. Conventional "one-size-for-all" models attempt to mitigate this variability but tend to learn averaged representations across noise levels, resulting in degraded performance. In this work, we analyze this limitation and show that standard training formulations implicitly optimize an expectation over heterogeneous noise distributions, causing the network to learn an averaged denoising mapping that cannot accurately model dose-specific noise characteristics. We propose a unified residual noise learning framework that estimates noise directly from low-dose PET images rather than predicting full-dose images. Experiments on large-scale multi-dose PET datasets from two medical centers demonstrate that the proposed method outperforms the "one-size-for-all" model, individual dose-specific U-Net models, and dose-conditioned approaches, achieving improved denoising performance. These results indicate that residual noise learning effectively mitigates the averaging effect and enhances generalization for cross-dose PET denoising.
Covert Bayesian Quickest Change Detection
arXiv:2605.16140v1 Announce Type: new Abstract: We investigate the problem of covert quickest change detection in a Bayesian and infinite-horizon setting. A legitimate entity seeks to detect a change in the state of a discrete memoryless channel as quickly as possible by actively probing it. Simultaneously, the entity must ensure its probing remains covert from an adversary monitoring the channel for active sensing. We introduce the expected covertness budget (ECB) as an analytically tractable covertness metric that bounds from above the relative entropy between the observation sequences induced by active and passive sensing. Under constraints on both the probability of false alarm (PFA) and the ECB, we establish a second-order asymptotic converse bound on the average detection delay as the PFA constraint approaches zero, for any positive ECB constraint, explicitly quantifying the maximum square-root-order covert sensing gain possible. Furthermore, we propose an achievability scheme utilizing a constant-sensing-probability Shiryaev-type policy and show that it matches the second-order asymptotic converse. We illustrate our result with a numerical example.
Rethinking the Security of DP-SGD: A Corrected Analysis of Differentially Private Machine Learning
arXiv:2605.15648v1 Announce Type: new Abstract: Differentially Private Stochastic Gradient Descent (DP-SGD) is widely used to protect training data in machine learning. Its privacy guarantee is commonly analyzed through a security game in which an adversary infers whether a target record is included in the training dataset from the mechanism output. The resulting privacy leakage is characterized by a privacy curve, which reports the false negative rate as a function of the false positive rate. We identify a mismatch between this formal analysis and common DP-SGD implementations. Existing analyses often model DP-SGD and its variants as the Subsampled Gaussian Mechanism (SGM), where Gaussian noise is added to the sum of clipped gradients computed from a Poisson-sampled batch. In practice, however, many implementations apply an additional normalization step: the noisy gradient sum is divided either by the expected batch size or by the sampled batch size. These mechanisms are therefore better formalized as the Expected-Averaged SGM (EASGM) or the Batch-Averaged SGM (ASGM), respectively. We re-analyze the privacy guarantees of DP-SGD under the EASGM and ASGM formulations. Our theoretical results show that these guarantees can be weaker than the standard SGM-based guarantee, implying that the true privacy leakage may exceed the reported guarantee in some regimes. We further audit four state-of-the-art DP-SGD implementations, including Meta's Opacus library, and observe empirical leakage beyond the SGM-based guarantees. Finally, we audit Opacus versions v0.9.0 to v1.5.4 and derive a corrected privacy guarantee for the latest implementation.
Tighter Regret Bounds for Contextual Action-Set Reinforcement Learning
arXiv:2605.15692v1 Announce Type: new Abstract: We study episodic reinforcement learning with fixed reward and transition functions, but with episode-dependent admissible action sets that are observed at the start of each episode. Performance is measured by cumulative regret against the episode-wise optimal value, $\sum_{k=1}^K [V^{*,M^k} - V^{\pi^k,M^k}]$, where $M^k$ represents the action context in the $k$-th episode. We show that the MVP algorithm naturally extends to this framework and enjoys strong theoretical guarantees. In particular, we establish a minimax regret bound of $\widetilde{O}(\sqrt{SAH^3K\log L})$ for adversarial contexts, where $L$ denotes the number of possible contexts. This result implies a regret bound of $\widetilde{O}(\sqrt{SAH^3K})$ for stochastic contexts. We further translate the stochastic regret guarantee into a sample complexity bound of $\widetilde{O}(SAH^3/\epsilon^2)$ for a fixed context distribution. In addition, we derive a gap-dependent regret bound of \[ \widetilde O\left( \inf_{p\in [0,1)} \left( \frac{1}{\Delta_{\min}^{p}} + pK\Delta_{\min}^{p} \right)\log K \cdot \mathrm{poly}(S,A,H) \right), \] where $\Delta_{\min}^{p}$ is the global $p$-trimmed positive-gap floor over suboptimal $(h,s,a)$ triples. This bound can substantially improve upon the minimax rate when the relevant suboptimality gaps are large.
Entropy-Based Characterisation of the Polarised Regime in Latent Variable Models
arXiv:2605.15965v1 Announce Type: new Abstract: Variational Autoencoders (VAEs) often exhibit a polarised regime in which latent variables separate into active, passive, and mixed subsets. Existing criteria for identifying active dimensions depend on a Gaussian prior, limiting their applicability to variational models and specific priors. We propose a simple information-theoretic classification of the polarised regime based on the entropy of the mean representation. We show theoretically how this entropy couples to KL minimisation through entropy--variance bounds, and we relate the resulting criterion to Bonheme's active/passive conditions. We also clarify a key limitation: entropy of the mean alone cannot reliably distinguish active from mixed dimensions without additional signals from the variance representation. Empirically, we evaluate the entropy criterion on $\beta$-VAEs, identifiable VAEs, Least-Volume Autoencoders, and L2-regularised autoencoders, and find that it consistently recovers a polarised regime when such a regime is present across the model classes studied. Finally, we show that passive dimensions can yield small but consistent improvements on downstream tasks when latent codes are appropriately normalised, suggesting that collapse is often a matter of scale rather than absolute information removal.
Dual Hierarchical Dialogue Policy Learning for Legal Inquisitive Conversational Agents
arXiv:2605.14057v2 Announce Type: replace Abstract: Most existing dialogue systems are user-driven, primarily designed to fulfill user requests. However, in many critical real-world scenarios, a conversational agent must proactively extract information to achieve its own objectives rather than merely respond. To address this gap, we introduce Inquisitive Conversational Agents (ICAs) and develop an ICA specifically tailored to U.S. Supreme Court oral arguments. We propose a Dual Hierarchical Reinforcement Learning framework featuring two cooperating RL agents, each with its own policy, to coordinate strategic dialogue management and fine-grained utterance generation. By learning when and how to ask probing questions, the agent emulates judicial questioning patterns and systematically uncovers crucial information to fulfill its legal objectives. Evaluations on a U.S. Supreme Court dataset show that our method outperforms various baselines across multiple metrics. It represents an important first step toward broader high-stakes, domain-specific applications.
Hallucinations are inevitable but can be made statistically negligible
arXiv:2502.12187v3 Announce Type: replace Abstract: Hallucinations, a phenomenon where a language model (LM) generates nonfactual content, pose a significant challenge to the practical deployment of LMs. While many empirical methods have been proposed to mitigate hallucinations, recent studies established a computability-theoretic result showing that any LM will inevitably generate hallucinations on an infinite set of inputs, regardless of the quality and quantity of training datasets and the choice of the language model architecture and training and inference algorithms. Although the computability-theoretic result may seem pessimistic, its significance in practical viewpoints has remained unclear. This paper claims that those "innate" inevitability results from computability theory and diagonal argument, in principle, cannot explain practical issues of LLMs. We demonstrate this claim by presenting a positive theoretical result from a probabilistic perspective. Specifically, we prove that hallucinations can be made statistically negligible, provided that the quality and quantity of the training data are sufficient. Interestingly, our positive result coexists with the computability-theoretic result, implying that while hallucinations on an infinite set of inputs cannot be entirely eliminated, their probability can always be reduced by improving algorithms and training data. By evaluating the two seemingly contradictory results through the lens of information theory, we argue that our probability-theoretic positive result better reflects practical considerations than the computability-theoretic negative result.
Perforated Neural Networks for Keyword Spotting
arXiv:2605.15647v1 Announce Type: new Abstract: Edge machine learning presents a unique set of constraints not encountered in cloud-scale model deployment: strict memory budgets, limited compute, and non-negotiable accuracy thresholds must all be satisfied simultaneously. Existing compression and optimization techniques can trade one resource for another, but rarely improve both accuracy and model size at the same time. This paper presents the application of Perforated Backpropagation to keyword spotting on the Edge Impulse platform, an experiment that won the Best Model award at the Edge Impulse 2025 Hackathon in December 2025. By adding artificial Dendrite Nodes to a standard convolutional neural network trained on the Edge Impulse keyword spotting tutorial pipeline, we demonstrate that dendritic models outperform traditional architectures at every level of parameter count and at every accuracy threshold tested across 800 hyperparameter trials. The best dendritic model achieved a test accuracy of 0.933 with only 1,500 parameters, versus the baseline accuracy of 0.921 requiring approximately 4,000 parameters. These results suggest that Perforated Backpropagation is a powerful addition to the edge AI engineer's toolkit, offering simultaneous gains in both model quality and deployment efficiency.
LRCP: Low-Rank Compressibility Guided Visual Token Pruning for Efficient LVLMs
arXiv:2605.15621v1 Announce Type: new Abstract: Large vision-language models (LVLMs) achieve strong multimodal understanding, but their inference cost grows rapidly with the number of visual tokens, especially for high-resolution images and long videos. Existing attention-based methods estimate token importance from attention scores, which may introduce positional bias, while representation-based methods reduce visual redundancy based on feature relations or reconstruction errors, overlooking the global structure of the visual token set. In this paper, we revisit visual token compression from the perspective of low-rank compressibility. Across models and datasets, we observe that visual token representations exhibit a pronounced low-rank structure, with a dominant subspace that remains stable even after a large fraction of tokens is randomly removed. Motivated by this finding, we propose LRCP, a training-free compression framework that first estimates the dominant low-rank subspace of visual tokens via PCA, and then scores each token by its projection residual onto this subspace, retaining tokens that are poorly explained by the low-rank background. Extensive experiments show that LRCP achieves superior results, preserving 94.7% of the original image-understanding performance with an 88.9% token reduction and 97.8% of the average video-understanding accuracy with an 87.5% token reduction.
DecomPose: Disentangling Cross-Category Optimization Contention for Category-Level 6D Object Pose Estimation
arXiv:2605.15728v1 Announce Type: new Abstract: Category-level 6D object pose estimation is typically formulated as a multi-category joint learning problem with fully shared model parameters. However, pronounced geometric heterogeneity across categories entangles incompatible optimization signals in shared modules, resulting in gradient conflicts and negative transfer during training. To address this challenge, we first introduce gradient-based diagnostics to quantify module-level cross-category contention. Building on results of diagnostics, we propose DecomPose, a difficulty-aware decomposition framework that mitigates optimization contention via: (1) difficulty-aware gradient decoupling, which groups categories using a data-driven difficulty proxy and routes each instance to a group-specific correspondence branch to isolate incompatible updates; and (2) stability-driven asymmetric branching, which assigns higher-capacity branches to structurally simple categories as stable optimization anchors while constraining complex categories with lightweight branches to suppress noisy updates and alleviate negative transfer. Extensive experiments on REAL275, CAMERA25, and HouseCat6D demonstrate that DecomPose effectively reduces cross-category optimization contention and delivers superior pose estimation performance across multiple benchmarks.
Nudging Beyond the Comfort Zone: Efficient Strategy-Guided Exploration for RLVR
arXiv:2605.15726v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards (RLVR) has emerged as a scalable paradigm for improving the reasoning capabilities of large language models. However, its effectiveness is fundamentally limited by exploration: the policy can only improve on trajectories it has already sampled. While increasing the number of rollouts alleviates this issue, such brute-force scaling is computationally expensive, and existing approaches that modify the optimization objective provide limited control over what is explored. In this work, we propose NudgeRL, a framework for structured and diversity-driven exploration in RLVR. Our approach introduces Strategy Nudging, which conditions each rollout on lightweight, strategy-level contexts to induce diverse reasoning trajectories without relying on expensive oracle supervision. To effectively learn from such structured exploration, we further propose a unified objective, which decomposes the reward signal into inter- and intra-context components and incorporates a distillation objective to transfer discovered behaviors back to the base policy. Empirically, NudgeRL outperforms standard GRPO with up to 8 times larger rollout budgets, while outperforming oracle-guided RL baseline on average across five challenging math benchmarks. These results demonstrate that structured, context-driven exploration can serve as an efficient and scalable alternative to both brute-force rollout scaling and feasibility-oriented methods based on privileged information. Our code is available at https://github.com/tally0818/NudgeRL.
CascadeInfer: Length-Aware Scheduling of LLM Serving with Low Latency and Load Balancing
arXiv:2512.19179v3 Announce Type: replace Abstract: Efficiently harnessing GPU compute is critical to improving user experience and reducing operational costs in large language model (LLM) services. However, current inference engine schedulers overlook the attention backend's sensitivity to request-length heterogeneity within a batch. As state-of-the-art models now support context windows exceeding 128K tokens, this once-tolerable inefficiency has escalated into a primary system bottleneck, causing severe performance degradation through GPU underutilization and increased latency. We present CascadeInfer, a runtime system that dynamically reschedules requests across multiple instances serving the same LLM to mitigate per-instance length heterogeneity. CascadeInfer partitions these instances into length-specialized groups, each handling requests within a designated length range, naturally forming a pipeline as requests flow through them. CascadeInfer devises a dynamic programming algorithm to efficiently find the stage partition with the best QoE, employs runtime range refinement together with decentralized load (re)balance both across and within groups, achieving a balanced and efficient multi-instance service. Our evaluation shows that, under the same configuration, CascadeInfer reduces end-to-end latency by up to 67% and tail latency by up to 69%, while improving overall system throughput by up to 2.89 times compared to the state-of-the-art multi-instance scheduling systems.
Wind-Aware Optimal Trajectory Planning for Efficient Gliding of Fixed-Wing Aerial Systems
arXiv:2605.15619v1 Announce Type: new Abstract: Gliding offers small fixed-wing UAVs extended endurance and silent operation but requires accurate energy management, especially under wind disturbances and obstacle constraints. Traditional Total Energy Control Systems based controllers regulate the trade between potential and kinetic energy reactively, often requiring fine-tuning and trim-conditions knowledge. In this work, we shift the regulation to the planning level and present a nonlinear, multi-cost trajectory planner for small UAV gliders. The method generates $\mathcal{C}^3$ continuous trajectories based on Bernstein polynomials, mapped into control commands through differential flatness, and re-planned online to match experimentally derived sink polar curves. A simulated netto variometer is integrated into the optimization to estimate air mass motion, constraining the glide to energy-balanced states. Consecutive gliding trajectories are linked by cruising segments computed through trajectories initialized on Dubins path-based waypoints, enabling hybrid missions that combine powered and unpowered flight. The approach is validated in CFD simulations and real-world experiments with a fixed-wing platform, showing reliable stabilization of sink rate, airspeed, and glide ratio under wind gusts and in presence of obstacles.
Approximate and Weighted Data Reconstruction Attack in Federated Learning
arXiv:2308.06822v3 Announce Type: replace Abstract: Federated Learning (FL) is a distributed learning paradigm that enables multiple clients to collaborate on building a machine learning model without sharing their private data. Although FL is considered privacy-preserved by design, recent data reconstruction attacks demonstrate that an attacker can recover clients' training data based on the parameters shared in FL. However, most existing methods fail to attack the most widely used horizontal Federated Averaging (FedAvg) scenario, where clients share model parameters after multiple local training steps. To tackle this issue, we propose an interpolation-based approximation method, which makes attacking FedAvg scenarios feasible by generating the intermediate model updates of the clients' local training processes. Then, we design a layer-wise weighted loss function to improve the data quality of reconstruction. We assign different weights to model updates in different layers concerning the neural network structure, with the weights tuned by Bayesian optimization. Finally, experimental results validate the superiority of our proposed approximate and weighted attack (AWA) method over the other state-of-the-art methods, as demonstrated by the substantial improvement in different evaluation metrics for image data reconstructions.
Seeing What Matters: Visual Preference Policy Optimization for Visual Generation
arXiv:2511.18719v4 Announce Type: replace Abstract: Reinforcement learning (RL) has become a powerful tool for post-training visual generative models, with Group Relative Policy Optimization (GRPO) increasingly used to align generators with human preferences. However, existing GRPO pipelines rely on a single scalar reward per sample, treating each image or video as a holistic entity and ignoring the rich spatial and temporal structure of visual content. This coarse supervision hinders the correction of localized artifacts and the modeling of fine-grained perceptual cues. We introduce Visual Preference Policy Optimization (ViPO), a GRPO variant that lifts scalar feedback into structured, pixel-level advantages. ViPO employs a Perceptual Structuring Module that uses pretrained vision backbones to construct spatially and temporally aware advantage maps, redistributing optimization pressure toward perceptually important regions while preserving the stability of standard GRPO. Across both image and video benchmarks, ViPO consistently outperforms vanilla GRPO, improving in-domain alignment with human-preference rewards and enhancing generalization on out-of-domain evaluations. The method is architecture-agnostic, lightweight, and fully compatible with existing GRPO training pipelines, providing a more expressive and informative learning signal for visual generation.
Chemical Origins of Non-Bonded Interactions Within and Between Solids
arXiv:2605.15381v1 Announce Type: cross Abstract: Non-bonded interactions govern structure, stability, and function across a wide range of solid-state materials, yet their chemical origins are often difficult to resolve from total energies alone. Here we generalize absolutely localized molecular orbital energy decomposition analysis to quantify and interpret non-bonded interactions within and between solids at the density functional theory level. Across molecular crystals, moir\'e heterobilayers, and layered perovskite heterostructures, this framework separates lattice-formation energies, interlayer binding energies, and band-structure changes into chemically intuitive contributions from frozen interactions, polarization, and charge transfer. The analysis reveals how dispersion controls polymorph stability in pharmaceutical crystals, how local stacking modulates interlayer coupling in MoS2/WSe2, and how alkali-cation substitution switches the quantum-well character of layered perovskite heterostructures. By connecting emergent solid-state properties to microscopic interaction mechanisms, this framework provides a chemically transparent basis for understanding and designing complex materials.
A Few GPUs, A Whole Lotta Scale: Faithful LLM Training Emulation with PrismLLM
arXiv:2605.15617v1 Announce Type: new Abstract: Large language model (LLM) training today runs on clusters spanning thousands of GPUs. While this scale enables rapid model advances, developing, debugging, and performance-tuning the training framework inevitably becomes complex and costly. This is because engineers often need to reproduce production behaviors to diagnose failures or evaluate optimizations, thereby demanding frequent and even exclusive access to production-scale clusters -- which becomes increasingly hard given that the majority of GPUs are already committed to production workloads. Simulation relies on complex performance models that are difficult to maintain, and downscaled experiments often fail to capture scale-dependent behaviors. We present PrismLLM to decouple large-scale execution from the need to access large clusters, enabling engineers to run and observe ranks of interest under faithful large-scale behavior using only a few GPUs. PrismLLM constructs a high-fidelity execution graph via a slicing-based approach that captures computation, communication, and dependencies of the target scale. Then, PrismLLM performs hybrid emulation where selected ranks execute the original program while the remaining ranks are replayed as virtual participants. Experiments on large-scale LLM training workloads show that PrismLLM accurately reproduces performance and memory behavior, achieving only 0.58\% average error in iteration time and less than 0.01\% error in peak GPU memory usage. PrismLLM can emulate clusters of up to 8192 GPUs using fewer than 1\% of the physical GPUs required by the original deployment.
Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians
arXiv:2601.00678v3 Announce Type: replace Abstract: Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence and 3D consistency in single-image-conditioned video generation. However, these methods often lack robust user controllability, such as modifying the camera path, limiting their applicability in real-world applications. Most existing camera-controlled image-to-video models struggle with accurately modeling camera motion, maintaining temporal consistency, and preserving geometric integrity. Leveraging explicit intermediate 3D representations offers a promising solution by enabling coherent video generation aligned with a given camera trajectory. Although these methods often use 3D point clouds to render scenes and introduce object motion in a later stage, this two-step process still falls short in achieving full temporal consistency, despite allowing precise control over camera movement. We propose a novel framework that constructs a 3D Gaussian scene representation and samples plausible object motion, given a single image in a single forward pass. This enables fast, camera-guided video generation without the need for iterative denoising to inject object motion into render frames. Extensive experiments on the KITTI, Waymo, RealEstate10K and DL3DV-10K datasets demonstrate that our method achieves state-of-the-art video quality and inference efficiency. The project page is available at https://melonienimasha.github.io/Pixel-to-4D-Website.
Rethinking Output Alignment For 1-bit Post-Training Quantization of Large Language Models
arXiv:2512.21651v3 Announce Type: replace Abstract: Large Language Models (LLMs) deliver strong performance across a wide range of NLP tasks, but their massive sizes hinder deployment on resource-constrained devices. To reduce their computational and memory burden, various compression techniques have been proposed, including quantization, pruning, and knowledge distillation. Among these, post-training quantization (PTQ) is widely adopted for its efficiency, as it requires no retraining and only a small dataset for calibration, enabling low-cost deployment. Recent advances for post-training quantization have demonstrated that even near 4-bit methods can maintain most of the original model performance. However, 1-bit quantization remains particularly challenging. A common strategy in 1-bit quantization is to determine binary weights by matching full-precision parameters, following a weight-driven criterion. However, this objective is not directly aligned with the quantized model's objective, which is to preserve the model's output behavior under the impact of quantization. A natural alternative is to adopt output-driven criteria that minimize discrepancies in model outputs using calibration data. Surprisingly, naive output-driven approaches often perform even worse in the 1-bit regime. In this paper, we show that this failure arises from two fundamental issues: error accumulation across layers and, more critically, \emph{anisotropic distortion} of the representation space. Based on these insights, we propose a novel PTQ method for 1-bit LLMs that explicitly addresses these issues while maintaining computational efficiency. Extensive experiments demonstrate that our approach consistently outperforms existing 1-bit PTQ methods.
WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation
arXiv:2605.15964v1 Announce Type: new Abstract: Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12\%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.
PersonaFingerprint: Measuring Persona Inference on Modern Websites with LLM-Driven Browsing
arXiv:2605.15962v1 Announce Type: new Abstract: Website Fingerprinting (WFP) has traditionally focused on inferring which website a user visits from encrypted traffic metadata such as packet sizes and timing. In this paper, we identify and quantify a new privacy risk in modern web settings: an adversary can infer a user's persona using only packet-length and inter-arrival-time sequences. To study this risk at scale, we build an LLM-driven multi-agent browsing framework that enforces controllable persona constraints while a computer-use agent interacts with real websites and collects corresponding encrypted traffic traces. We formalize persona fingerprinting under both closed-set and open-world settings and further evaluate whether persona information is already embedded in representations learned by existing WFP models and can be amplified at low cost. Across 10 modern websites and 15 personas (plus an open-world class), persona inference achieves about 84% accuracy on mixed-site traffic; moreover, a lightweight multi-task objective can boost persona accuracy to around 80% while retaining strong site classification performance (about 93% baseline). Our results show that, on modern websites, encrypted traffic metadata can leak not only which site a user visits, but also how they browse and who is browsing.
AirNav: A Large-Scale UAV Vision-and-Language Navigation Dataset with Natural and Diverse Instructions
arXiv:2601.03707v2 Announce Type: replace Abstract: Existing UAV vision-and-language navigation (VLN) benchmarks rarely provide realistic aerial scenes, natural process-level instructions, and sufficient scale simultaneously, making it difficult to systematically train and evaluate UAV VLN agents under realistic settings. To address this, we propose \textbf{AirNav}, a large-scale benchmark built on real urban aerial data, comprising 137K navigation samples with natural and diverse instructions generated via a human--LLM collaborative pipeline with 10 user personas. We conduct a systematic evaluation of representative approaches on AirNav, ranging from traditional models to multimodal large language models (MLLMs), under unified metrics with open-source implementations. We further propose \textbf{AirVLN-R1}, trained via supervised fine-tuning (SFT) and reinforcement fine-tuning (RFT), achieving state-of-the-art performance with a 51.82\% success rate on the test-unseen split. Real-world experiments on a physical UAV platform provide preliminary evidence of sim-to-real transferability, and our dataset and code are publicly available.
VideoGameBench: Can Vision-Language Models complete popular video games?
arXiv:2505.18134v3 Announce Type: replace Abstract: Vision-language models (VLMs) have achieved strong results on coding and math benchmarks that are challenging for humans, yet their ability to perform tasks that come naturally to humans--such as perception, spatial navigation, and memory management--remains understudied. Real video games are crafted to be intuitive for humans to learn and master by leveraging innate inductive biases, making them an ideal testbed for evaluating such capabilities in VLMs. To this end, we introduce VideoGameBench, a benchmark consisting of 10 popular video games from the 1990s that VLMs directly interact with in real-time. VideoGameBench challenges models to complete entire games with access to only raw visual inputs and a high-level description of objectives and controls, a significant departure from existing setups that rely on game-specific scaffolding and auxiliary information. We keep three of the games secret to encourage solutions that generalize to unseen environments. Our experiments show that frontier vision-language models struggle to progress beyond the beginning of each game. We find inference latency to be a major limitation of frontier models in the real-time setting; therefore, we introduce VideoGameBench Lite, a setting where the game pauses while waiting for the LM's next action. The best performing models, Gemini 2.5 Pro and Claude 3.7 Sonnet, complete only 0.48% of VideoGameBench and 1.6% of VideoGameBench Lite. We hope that the formalization of the human skills mentioned above into this benchmark motivates progress in these research directions.