arXiv:2605.06506v2 Announce Type: replace
Abstract: Language-model (LM) surprisal is widely used as a proxy for contextual predictability and has been reported to correlate with metaphor novelty judgments. However, surprisal is tightly intertwined with lexical frequency. We explore this interaction on metaphor novelty ratings using two different word frequency measures. We analyse surprisal estimates from eight Pythia model sizes and 154 training checkpoints. Across settings, word frequency is a stronger predictor of metaphor novelty than surprisal. Across training stages, the surprisal--novelty association peaks at an early stage and then falls again, mirroring a similarly timed increase in the surprisal--frequency association. These results suggest that the often-reported optimal LM surprisal settings may incorrectly associate contextual predictability with metaphor novelty and processing difficulty, whereas lexical frequency may be the major underlying factor.
Science Journals
arXiv:2605.18636v1 Announce Type: new
Abstract: Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
arXiv:2605.17729v1 Announce Type: new
Abstract: Deep learning models achieved high accuracy in pneumonia detection from chest X-rays. However, their generalization across clinical domains remains limited due to variations in imaging devices, acquisition protocols, and institutional conditions. This study introduces a replay-based domain-incremental continual learning designed to enable continual adaptation to cross-domain variations without catastrophic forgetting. The proposed method incorporates a class-aware balanced replay to maintain balanced class representation within a constrained memory and a class-aware loss to dynamically reweight class imbalance during training. Experiments conducted on a domain-shifted PneumoniaMNIST dataset consisting of five simulated domains demonstrate that the proposed method achieves an average accuracy of 88.66%, outperforming Experience Replay, Fine-Tuning, and Joint Training baselines. These findings highlight the efficacy of the proposed approach in achieving robust and consistent pneumonia detection across clinical environment variations.
arXiv:2605.18593v1 Announce Type: new
Abstract: Open-vocabulary embodied AI agents increasingly rely on vision-language models such as CLIP for object perception and task grounding. However, the shared embedding space that enables this flexibility introduces a structural vulnerability to typographic attacks, where printed text in a physical scene semantically overrides visual judgment. While prior work has quantified this threat in static 2D benchmarks and 3D navigation tasks, its impact on the full Sense-Plan-Act pipeline of household robot manipulation remains unexplored.
This work evaluates typographic attacks in a Habitat-based simulation using the HomeRobot benchmark. We introduce a decoupled perception architecture that exposes a frozen CLIP encoder to adversarial stickers while maintaining geometric grounding via DETIC. In a controlled evaluation pool of 59 attributable episodes, the attack achieves an overall Attack Success Rate (ASR) of 67.8%, rising to 70.0% among fully successful episodes, under uncontrolled viewing angles and occlusion with no perceptual optimization.
Critically, we find that perceptual errors propagate through the persistent 3D semantic map to produce kinetic failures, defined here as physically executed grasping and transport of the wrong object driven by an adversarially poisoned semantic state. In these cases, the robot physically grasps and delivers the wrong object to a target receptacle. These results establish typographic misclassification as a real, measurable, and physically consequential threat to the safety of modular manipulation pipelines that prior typographic attack research has left unexamined.
arXiv:2605.04197v2 Announce Type: replace-cross
Abstract: The power system, a fundamental public utility, is increasingly important due to growing global electricity demand. Recent large-scale blackouts (e.g., Iberian Peninsula, UK) have raised concerns about transient stability under impact faults. Transient stability is determined by post-disturbance synchronizing capability of synchronous generators, formulated as identifying the domain of attraction (DOA) boundary of the asymptotically stable equilibrium. Using a benchmark model of synchronous-generator-dominated power systems, this report employs a gentlest ascent dynamics (GAD) method for 1-saddle points, an adjoint operator method for periodic orbits, and stable manifold algorithms to compute the DOA boundary. These algorithms transform DOA boundary determination into constructing unstable critical elements (saddle points and periodic orbits) and their stable manifolds. Theoretically, under certain assumptions we prove that the DOA boundary is the closure of the union of stable manifolds of index-1 critical elements, and establish a stability theory for a perturbed GAD system. Numerical experiments on two-machine and three-machine systems (with only saddle points or with periodic orbits) validate the effectiveness and accuracy. Results show the algorithms accurately capture the geometric structure of the DOA boundary, providing a new numerical tool for transient stability analysis.
arXiv:2605.18598v1 Announce Type: new
Abstract: We address the fundamental question of why deep neural networks generalize by establishing a pointwise generalization theory for fully connected networks. This framework resolves long-standing barriers to characterizing the rich nonlinear feature-learning regime and builds a new statistical foundation for representation learning. For each trained model, we characterize the hypothesis via a pointwise Riemannian Dimension, derived from the eigenvalues of the learned feature representations across layers. This establishes a principled framework for deriving hypothesis-dependent, representation-aware generalization bounds. These bounds offer a systematic upgrade over approaches based on model size, products of norms, and infinite-width linearizations, yielding guarantees that are orders of magnitude tighter in both theory and experiment. Analytically, we identify the structural properties and mathematical principles that explain the tractability of deep networks. Empirically, the pointwise Riemannian Dimension exhibits substantial feature compression, decreases with increased over-parameterization, and captures the implicit bias of optimizers. Taken together, our results indicate that deep networks are mathematically tractable in practical regimes and that their generalization is sharply explained by pointwise, feature-spectrum-aware complexity.
arXiv:2603.16947v2 Announce Type: replace
Abstract: Although vision-language navigation (VLN) has progressed rapidly, zero-shot VLN in continuous environments (VLN-CE) remains highly challenging when using lightweight vision-language models (VLMs), whose limited reasoning capacity makes long-horizon navigation unreliable. In this paper, we propose LightZeroNav to tackle the three major bottlenecks when using lightweight VLMs in zero-shot VLN-CE,i.e.,information redundancy from multi-source inputs, inaccurate progress estimation caused by noisy textual memory, and task entanglement between action execution and stage transition. Using only RGB observations and a lightweight open-source Qwen3-VL-8B backbone, LightZeroNav achieves competitive performance with GPT-4o (~200B) without task-specific training, graph search, or waypoint predictors, demonstrating its effectiveness in zero-shot VLN-CE.
arXiv:2605.18082v1 Announce Type: new
Abstract: pyforce is a Python package implementing Data-Driven Reduced Order Modelling techniques for applications to multi-physics problems, mainly set in the Nuclear Engineering world. The package is part of the ROSE (Reduced Order modelling with data-driven techniques for multi-phySics problEms): mathematical algorithms aimed at reducing the complexity of multi-physics models (for nuclear reactors applications), at searching for optimal sensor positions and at integrating real measures to improve the knowledge on the physical systems. With respect to the previous original implementation based on dolfinx package (v0.6.0), version 1.0.0 of pyforce has been completely re-written using pyvista as backend for mesh importing, computing integrals, and visualisation of results; in addition, functions are stored as numpy arrays, improving the ease of use of the package. This choice allows to use pyforce with any software solver able to export results in VTK format.
arXiv:2605.07005v2 Announce Type: replace
Abstract: Recent work on provably efficient algorithms for learning with distribution shift has focused on two models: PQ learning (Goldwasser et al. (2020)) and TDS learning (Klivans et al. (2024)). Algorithms for TDS learning are allowed to reject a test set entirely if distribution shift is detected. In contrast, PQ learners may only reject points that are deemed out-of-distribution on an individual basis. Our main result is a surprising equivalence between these two models in the distribution-free setting. In particular, we give an efficient black-box reduction from PQ learning to TDS learning for any Boolean concept class. This equivalence implies the first hardness results for distribution-free TDS learning of basic classes such as halfspaces. The main technical contribution underlying our equivalence is a method for boosting, via branching programs, the weak distinguishing power of TDS learners that have rejected the target domain.
We also show that giving a learner access to membership queries sidesteps these hardness results and allows for efficient, distribution-free PQ learnability of halfspaces. Our algorithm iteratively recovers large-margin separators obtained by applying successive Forster transforms on the training data.
arXiv:2605.18374v1 Announce Type: new
Abstract: Large language models (LLMs) typically approach combinatorial optimization as an inference-time procedure, solving each instance separately through sampling, search, or repeated prompting. We ask whether reinforcement learning can instead shift part of this reasoning cost into the weights of a code LLM, so that the model synthesizes a reusable solver for an entire problem family. We study this question on Synergistic Dependency Selection (SDS), a controlled variant of constrained Quadratic Knapsack designed to expose a specific failure mode: local signals and strict feasibility constraints make greedy heuristics attractive but unreliable. Under identical scaffolding, Best-of-64 base-model sampling saturates at an approximately 28.7% gap to the global Virtual Best Solver (VBS); code audits show that the base model often retrieves Simulated Annealing templates but misimplements the Metropolis acceptance rule. We fine-tune Qwen2.5-Coder-14B-Instruct with Group Relative Policy Optimization (GRPO) using a feasibility-gated reward and light structural scaffolding. The resulting policy converges to a constraint-aware Simulated Annealing template in 99.8% of feasible SDS outputs, achieves a 5.0% gap to that VBS, and is 91 times cheaper in post-generation execution/search cost than cumulative Best-of-64 evaluation. A compile-once check shows that one best frozen solver per seed remains highly competitive when reused unchanged across the SDS test set, while an additional-domain evaluation on Job Shop Scheduling provides narrower but positive evidence that the scaffold transfers beyond SDS. Negative ablations reveal the limits of this recipe: standard stabilizers degrade performance, a soft feasibility gate fails, and results remain sensitive to reward normalization and domain-specific design choices.
Toward an Origin of Human Randomness: Interaction-Driven Enhancement in the Rock-Paper-Scissors Game
arXiv:2605.18616v1 Announce Type: new
Abstract: Human-generated randomness is constrained by cognitive, motor, and strategic biases. This study examines how these constraints appear in individual behavior and how they may be modified through interaction with another human. We analyzed repeated rock-paper-scissors data from 9 participants, yielding 108 human-human matches and 216 individual player sequences. Using Lempel-Ziv complexity (LZC), we compared human-human sequences with the RNG-opponent condition. In the RNG-opponent condition, the maximum human LZC value was 84, which we used as an empirical reference. In the human-human condition, most sequences remained below this value, but a small number exceeded it, producing a small high-complexity tail that was not present in the RNG-opponent condition. We introduced a sensitivity measure that captures whether a player responds to the opponent's recent frequency bias by choosing the move that beats the opponent's most frequent recent move. Partial regression showed that focal-player sensitivity positively predicted future entropy in the opponent's move sequence after controlling for the opponent's current entropy. Circular-shift surrogate analyses indicated that this relation was most clearly interaction-specific when the opponent was in a low-entropy state, where the recent move distribution contained a clear frequency bias. These results suggest that human randomness is not only an isolated individual capacity, but can be shaped by interaction in a state-dependent manner. The findings identify a local mechanism by which interaction may destabilize biased behavior and increase entropy, providing a concrete basis for future causal experiments and generative models of high-complexity human behavior.
arXiv:2605.17449v1 Announce Type: new
Abstract: Whole-slide MIL models are often called context-aware once graphs, Transform ers, or state-space modules are placed above patch embeddings. We show that this label can be deceptive. On pathology tasks where tissue architecture is part of the diagnostic signal, several strong MIL baselines retain nearly unchanged slide level AUC after patch coordinates are permuted. Their predictions are accurate, but largely compositional. We refer to this failure mode as spatial blindness. Our explanation is optimization-based: dense appearance statistics are learned early under slide-level supervision, leaving weak gradients for sparse spatial relations. ResTopoMIL addresses the issue by first fitting a permutation-invariant prototype histogram and then freezing it while a lightweight graph branch learns the residual under a coordinate-shuffling constraint. The architecture is simple by design; the intervention is in how the spatial branch is trained. Across 9 public WSI bench marks, ResTopoMIL improves classification and survival prediction with 1.15M parameters, restores sensitivity to coordinate perturbation, and gives stronger lo calization evidence on CAMELYON-16.
arXiv:2605.17999v1 Announce Type: new
Abstract: This paper proposes a Shared Backbone Proximal Policy Optimization (Shared Backbone PPO) algorithm. By sharing the base module between the Actor and Critic networks, the algorithm achieves efficient training and improved performance. The algorithm is implemented in a connectivity-preserving multi-UAV swarm communication coverage task and compared with the standard PPO algorithm. Experimental results demonstrate that the proposed method achieves superior performance. Furthermore, a graph information aggregation module is incorporated into the model architecture to accommodate the communication conditions among agents. With the integration of this module, the algorithm remains effective, and the trained agent swarm exhibits a higher level of cooperation.
arXiv:2605.18508v1 Announce Type: new
Abstract: Programmatic reinforcement learning (PRL) offers an interpretable alternative to deep reinforcement learning by representing policies as human-readable and -editable programs. While gradient-based methods have been developed to optimize continuous relaxations of programs, they face a significant performance drop when converting the continuous relaxations back into discrete programs. Post-hoc discretization can discard optimized branches and parameters in a program, which results in a collapse of policy expressivity and lowered task performance, leading in turn to a need for additional fine-tuning. To overcome these limitations, we propose Differentiable Discrete Programmatic Reinforcement Learning (DiPRL), a method that learns programmatic policies that become nearly discrete during training, avoiding a separate post-hoc fine-tuning stage. We first analyze the inherent risks of performance drop introduced by post-hoc discretization of gradient-based methods. Then, we introduce programmatic architecture entropy regularization, which enables smooth, differentiable training that encourages convergence toward a discrete program. DiPRL maintains the efficiency of gradient-based optimization while mitigating the risks of post-hoc discretization. Our experiments across multiple discrete and continuous RL tasks demonstrate that DiPRL can achieve strong performance via interpretable programmatic policies.
arXiv:2603.20562v3 Announce Type: replace
Abstract: Large language models (LLMs) are now widely used as judges, yet their decisions can change under presentation choices that should be irrelevant. We study one such source of instability: candidate-order sensitivity in listwise factuality evaluation, where several answers can look similarly polished while differing substantially in hallucination risk. We introduce PCFJudge, an inference-time method that reruns the same factuality-first listwise prompt over multiple orderings of the same candidate set and aggregates the resulting scores, ranks, and uncertainty signals into a single consensus decision. On RewardBench 2 Factuality, the final seven-permutation aggregate (K=7) improves top-1 selection accuracy from 86.00% to 91.33% with GPT-5.4 and from 86.33% to 89.67% with Claude Sonnet 4.6. These results suggest that candidate order can be a meaningful source of factuality-judging error and that marginalizing over this nuisance variation can improve the reliability of LLM evaluation.
arXiv:2506.14009v2 Announce Type: replace
Abstract: Autonomous drones capable of interpreting and executing high-level language instructions in unstructured environments remain a long-standing goal. Yet existing approaches are constrained by their dependence on hand-crafted skills, extensive parameter tuning, or computationally intensive models unsuitable for onboard use. We introduce GRaD-Nav++, a lightweight Vision-Language-Action (VLA) framework that runs fully onboard and follows natural-language commands in real time. Our policy is trained in a photorealistic 3D Gaussian Splatting (3DGS) simulator via Differentiable Reinforcement Learning (DiffRL), enabling efficient learning of low-level control from visual and linguistic inputs. At its core is a Mixture-of-Experts (MoE) action head, which adaptively routes computation to improve generalization while mitigating forgetting. In multi-task generalization experiments, GRaD-Nav++ achieves a success rate of 83% on trained tasks and 75% on unseen tasks in simulation. When deployed on real hardware, it attains 67% success on trained tasks and 50% on unseen ones. In multi-environment adaptation experiments, GRaD-Nav++ achieves an average success rate of 81% across diverse simulated environments and 67% across varied real-world settings. These results establish a new benchmark for fully onboard Vision-Language-Action (VLA) flight and demonstrate that compact, efficient models can enable reliable, language-guided navigation without relying on external infrastructure.
arXiv:2605.08567v2 Announce Type: replace
Abstract: Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
arXiv:2603.09668v2 Announce Type: replace
Abstract: Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind-object interaction modeling, video-based reconstruction, and forward simulation. Specifically, we represent wind as a grid-based physical field and objects as particle systems derived from 3D Gaussian Splatting, with their interaction modeled by the Material Point Method (MPM). To recover wind-driven object dynamics, we introduce a reconstruction framework that jointly optimizes the spatio-temporal wind force field and object motion through differentiable rendering and simulation. To ensure physical validity, we incorporate the Lattice Boltzmann Method (LBM) as a physics-informed constraint, enforcing compliance with fluid dynamics laws. Beyond reconstruction, our method naturally supports forward simulation under novel wind conditions and enables new applications such as wind retargeting. We further introduce WD-Objects, a dataset of synthetic and real-world wind-driven scenes. Extensive experiments demonstrate that our method significantly outperforms prior dynamic scene modeling approaches in both reconstruction accuracy and simulation fidelity, opening a new avenue for video-based wind-object interaction modeling.
arXiv:2605.18648v1 Announce Type: new
Abstract: Central to human-aligned AI is understanding the benefits of human-elicited labels over synthetic alternatives. While human soft-labels improve calibration by capturing uncertainty, prior studies conflate these benefits with the implicit correction of mislabeled data (mode shifts), obscuring true effects of soft-labels. We present a controlled audit of soft-label learning across MNIST and a synthetic variant, re-annotating subsets to extract human uncertainty. By decoupling soft-label supervision from underlying label mode shifts, we show that while human soft-labels do provide accuracy gains, their larger value lies in acting as a regularizer that improves model calibration on difficult samples and promotes stable convergence across training runs. Dataset cartography reveals models trained on human soft-labels mirror human uncertainty, whereas those trained on synthetic labels fail to align with humans. Broadly, this work provides a diagnostic testbed for human-AI uncertainty alignment.
arXiv:2602.16367v3 Announce Type: replace
Abstract: This paper addresses the challenge of efficient rendezvous in multihop cognitive radio networks, where existing channel-hopping algorithms designed for single-hop scenarios incur increased delay and coordination inefficiencies in multinode topologies. To overcome these limitations, we propose a Multihop Dual Modular Clock Algorithm (M-DMCA), which systematically extends modular clock-based rendezvous to multihop environments while preserving efficient channel coordination. The proposed scheme enables dual-channel selection per timeslot and incorporates a lightweight three-way handshake mechanism to improve coordination among intermediate nodes. Simulation results under worst-case conditions, including high primary user activity, asymmetric channel availability, and dense network settings, demonstrate that M-DMCA significantly reduces rendezvous time compared to existing approaches, achieving up to 24% improvement. These results demonstrate the suitability of M-DMCA for timely node discovery in dynamic emergency response scenarios.
arXiv:2603.09405v2 Announce Type: replace
Abstract: Neural Architecture Search (NAS) for object detection is severely bottlenecked by high evaluation cost, as fully training each candidate YOLO architecture on COCO demands days of GPU time. Meanwhile, existing NAS benchmarks largely target image classification, leaving the detection community without a comparable benchmark for NAS evaluation. To address this gap, we introduce YOLO-NAS-Bench, the first surrogate benchmark tailored to YOLO-style detectors. YOLO-NAS-Bench defines a search space spanning channel width, block depth, and operator type across both backbone and neck, covering the core modules of YOLOv8 through YOLO12. We sample 1,000 architectures via random, stratified, and Latin Hypercube strategies, train them on COCO-mini, and build a LightGBM surrogate predictor. To sharpen the predictor in the high-performance regime most relevant to NAS, we propose a Self-Evolving Mechanism that progressively aligns the predictor's training distribution with the high-performance frontier, by using the predictor itself to discover and evaluate informative architectures in each iteration. This method grows the pool to 1,500 architectures and raises the ensemble predictor's R2 from 0.770 to 0.815 and Sparse Kendall Tau from 0.694 to 0.752, demonstrating strong predictive accuracy and ranking consistency. Using the final predictor as the fitness function for evolutionary search, we discover architectures that surpass all official YOLOv8-YOLO12 baselines at comparable latency on COCO-mini, confirming the predictor's discriminative power for top-performing detection architectures. The code is available at https://github.com/VDIGPKU/YOLO-NAS-Bench.
arXiv:2605.17454v1 Announce Type: new
Abstract: Multi-party multi-objective optimization problems (MPMOPs) require consensus among autonomous decision makers and therefore differ from flattened many-objective formulations. Existing runtime theory for multi-objective evolutionary algorithms is largely tailored to single-party Pareto-front approximation and does not directly explain common-solution search in MPMOPs. We investigate cross-party recombination in two representative settings. On MP-JCG, a pseudo-Boolean benchmark with an explicit gap region, we prove that a payoff-guided mutation baseline faces a gap-crossing bottleneck requiring \(\Theta(n^2)\) expected fitness evaluations. In contrast, an analytical CPR-NSGA-II variant discovers both common Pareto-optimal solutions in \(O(n\log n)\) expected evaluations by directly assembling complementary prefix and suffix templates distributed across party populations. Comparing this with the flattened four-objective formulation F-JCG, our full-front coverage analysis illustrates the additional coverage burden introduced by flattening. For BPBOMST, the bi-party, two-objective-per-party specialization of the multi-party multi-objective minimum spanning tree problem, we develop a layered support-cover analysis. For each common Pareto objective vector, the symmetric average projection induces an auxiliary bi-objective MST instance, and suitable support representatives yield a \(2\lambda\)-common approximation cover with \(\lambda\in[1,2]\). We further derive an instance-parameterized expected runtime bound for a representative-pool CPR-NSGA-II variant using edge-union recombination and uniform repair. This bound separates the effects of local auxiliary-front filling, cross-party recombination shortcuts, and edge-union repair ambiguity.
arXiv:2605.17894v1 Announce Type: new
Abstract: While agentic AI and its core multimodal large language models (MLLMs) have demonstrated remarkable promise in language and visual reasoning across domains ranging from daily life to advanced scientific research, a profound gap remains between artificial and human intelligence. Despite the integration of powerful tools and advanced MLLMs, state-of-the-art AI agents frequently fail at foundational, seemingly simple tasks that a child can resolve with ease. Inspired by the Wechsler Intelligence Scale for Children (WISC), we introduce ChildAgentEval, the first psychometrically grounded interactive benchmark for evaluating cognitive age alignment in MLLM-based agents. ChildAgentEval systematically compares the reasoning performance of various MLLM-based interactive agents against age-specific human developmental stages, exposing where current agentic AI systems can and cannot simulate age-specific cognitive behavior.
arXiv:2605.18008v1 Announce Type: new
Abstract: Uncertainty quantification (UQ) is critical for safety-critical domains like healthcare, yet it is rarely evaluated under realistic out-of-distribution (OOD) conditions. Here, we assessed predictive performance and uncertainty reliability for deep learning-based blood pressure (BP) estimation from photoplethysmography (PPG) signals under both in-distribution (ID) and OOD settings. Using an XResNet1D-50 trained on PulseDB and tested on four external datasets, we compared deep ensembles (DE) and Monte Carlo dropout (MCD) with Gaussian negative log-likelihood (GNLL) and mean squared error (MSE) losses, optionally followed by post-hoc recalibration via conformal prediction (CP), temperature scaling (TS), and isotonic regression (IR).
The key findings of our study are as follows: (1) DE provides stronger predictive robustness under domain shift than MCD, an advantage that becomes clear primarily under external shift. (2) Recalibrated GNLL-based methods yield the best uncertainty calibration (e.g., GNLL+DE+CP for systolic blood pressure (SBP), GNLL+DE+TS for diastolic blood pressure (DBP)), while MSE-based uncertainty requires recalibration to become practically useful. (3) Across settings, CP and TS offer the most consistent gains, with IR remaining competitive in several cases.
Overall, our results identify DE-based methods as most robust for predictive performance under domain shift, GNLL as strongest for native UQ, and recalibration as essential for making MSE-based uncertainty practical. These findings highlight the need to jointly assess predictive accuracy and calibration on external data for trustworthy cuffless BP estimation
arXiv:2601.20306v2 Announce Type: replace
Abstract: All-in-one image restoration aims to address diverse degradation types using a single unified model. Existing methods typically rely on degradation priors to guide restoration, yet often struggle to reconstruct content in severely degraded regions. Although recent works leverage semantic information to facilitate content generation, integrating it into the shallow layers of diffusion models often disrupts spatial structures (\emph{e.g.}, blurring artifacts). To address this issue, we propose a Triple-Prior Guided Diffusion (TPGDiff) network for unified image restoration. TPGDiff incorporates degradation priors throughout the diffusion trajectory, while introducing structural priors into shallow layers and semantic priors into deep layers, enabling hierarchical and complementary prior guidance for image reconstruction. Specifically, we leverage multi-source structural cues as structural priors to capture fine-grained details and guide shallow layers representations. To complement this design, we further develop a distillation-driven semantic extractor that yields robust semantic priors, ensuring reliable high-level guidance at deep layers even under severe degradations. Furthermore, a degradation extractor is employed to learn degradation-aware priors, enabling stage-adaptive control of the diffusion process across all timesteps. Extensive experiments on both single- and multi-degradation benchmarks demonstrate that TPGDiff achieves superior performance and generalization across diverse restoration scenarios. Our project page is: https://leoyjtu.github.io/tpgdiff-project.