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Peer-reviewade publikationer — 54516 artiklar

Robust Multimodal Dynamic Object Segmentation
arXiv:2607.18153v1 Announce Type: new Abstract: Dynamic object segmentation plays a critical role in many visual applications such as static scene reconstruction from dynamic videos. However, existing optical flow-based methods fail to ensure consistent static/dynamic segmentation along object boundaries, while 3D reconstruction-based approaches are highly sensitive to reconstruction errors. To address these limitations, we present a dynamic object segmentation framework that can generate both precise and complete dynamic masks by integrating multimodal cues including 2D point tracks, 3D reconstruction, and semantic information. We design a network combining Transformer architectures with feature clustering aggregation modules to perform static/dynamic classification of multimodal feature trajectories. It enables the model to adaptively determine which type of feature should dominate based on the characteristics of each scene, while also mitigating the impact of feature degradation. Additionally, we introduce a novel point-query-based SAM post-processing method capable of handling multiple objects within a single mask. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in both dynamic object segmentation and static scene reconstruction tasks.
Mediator: Memory-efficient LLM Merging with Less Parameter Conflicts and Uncertainty Based Routing
arXiv:2502.04411v3 Announce Type: replace Abstract: Model merging aggregates Large Language Models (LLMs) finetuned on different tasks into a stronger one. However, parameter conflicts between models leads to performance degradation in averaging. While model routing addresses this issue by selecting individual models during inference, it imposes excessive storage and compute costs, and fails to leverage the common knowledge from different models. In this work, we observe that different layers exhibit varying levels of parameter conflicts. Building on this insight, we average layers with minimal parameter conflicts and use a novel task-level expert routing for layers with significant conflicts. To further reduce storage costs, inspired by task arithmetic sparsity, we decouple multiple fine-tuned experts into a dense expert and several sparse experts. Considering the out-of-distribution samples, we select and merge appropriate experts based on the task uncertainty of the input data. We conduct extensive experiments on both LLaMA and Qwen with varying parameter scales, and evaluate on real-world reasoning tasks. Results demonstrate that our method consistently achieves significant performance improvements while requiring less system cost.
Distributional Soft Bellman Operator under the Cram\'er Geometry
arXiv:2607.17897v1 Announce Type: new Abstract: Distributional soft policy iteration (DSPI) provides an important framework for combining distributional reinforcement learning (DRL) with maximum-entropy control, in which the policy evaluation step is governed by a distributional soft Bellman operator acting on entropy-regularised returns. Theoretical analysis of such an evaluation step requires a probability metric under which Bellman updates can be controlled, typically by showing that the operator contracts the distance between any two candidate return-distribution estimates. In this paper, we focus on the Cram\'er geometry, a cumulative distribution function (CDF)-based metric with an $L^2$ structure, and study whether the fixed-policy distributional soft Bellman operator has this contraction property and hence a unique fixed point under this metric. Working directly on an admissible CDF field domain, we formulate the CDF-level distributional soft Bellman operator, prove that it is a $\sqrt{\gamma}$-contraction, and obtain the corresponding unique fixed point together with convergent iterative policy evaluation. The CDF formulation also shows that this finite-Cram\'er-domain property follows from a uniform first-moment condition on the combined one-step reward entropy shift, rather than from separate uniform boundedness assumptions on the reward and entropy terms. We then transport the same evaluation problem to the spectral domain by conjugation, obtaining an equivalent Hilbert-space representation of the same decision process. Taken together, these results identify the Cram\'er-geometric Bellman fixed point associated with the policy-evaluation step of DSPI, providing a reference point for studying approximate critics, evaluation error, and critic-loss design in DSPI-style algorithms.
The History of Hilbert-Space Formulations of Classical Physics
arXiv:2607.17408v1 Announce Type: new Abstract: Hilbert-space techniques are widely used not only for quantum theory, but also for classical physics. Two important examples are the Koopman-von Neumann (KvN) formulation and the method of ``classical'' wave functions. As this paper explains, these two approaches are conceptually distinct. In particular, the method of classical wave functions was not due to Bernard Koopman and John von Neumann, but was developed independently by a number of later researchers, perhaps first by Mario Sch\"onberg, with key contributions from Angelo Loinger, Giacomo Della Riccia, Norbert Wiener, and E. C. George Sudarshan. The primary goals of this paper are to explain these two approaches, describe the relevant history in detail, and give credit where credit is due.
An Update to the Level Set Theorems in Hamilton-Jacobi Reachability Analysis
arXiv:2607.17435v1 Announce Type: new Abstract: Hamilton-Jacobi Reachability (HJR) is an important framework for controlling safety-critical systems despite uncertainty. Its theoretical underpinnings are rooted in Hamilton-Jacobi Partial Differential Equations, which provide the value function used for controller synthesis. The Level Set Theorems of HJR allow one to interpret the value function in terms of satisfaction of a qualitative goal (e.g. goal-reaching or obstacle-avoidance). We here provide a technical update regarding additional criteria needed for these theorems to hold.
AdaGC: Enhancing LLM Pretraining Stability via Adaptive Gradient Clipping
arXiv:2502.11034v4 Announce Type: replace Abstract: Loss spikes remain a persistent obstacle in large-scale language model pretraining. While previous research has attempted to identify the root cause of loss spikes by investigating individual factors, we observe that, in practice, such spikes are typically triggered by the confluence of heterogeneous factors. Empirically, loss spikes may arise from a combination of data outliers, hardware or transient computational faults, numerical precision issues, and hyperparameter settings. Regardless of the underlying cause, these spikes manifest as unstable optimizer updates, as abnormal gradients contaminate both first- and second-moment states. In this paper, we propose a principled gradient-centric remedy: AdaGC, an adaptive per-tensor gradient clipping scheme that mitigates such contamination by bounding gradient norms relative to a tensor-wise exponential moving average of their historical clipped values. AdaGC is optimizer-agnostic, introduces negligible memory overhead, and reduces communication costs compared to GlobalGC, particularly in hybrid-parallel distributed training. Experiments on Llama-2 7B, Mixtral 8x1B, and ERNIE 10B-A1.4B demonstrate that AdaGC robustly eliminates training instabilities, consistently reducing spike scores to zero for all models and improving downstream accuracy over GlobalGC by 1.32%, 1.27%, and 2.48%, respectively. Furthermore, AdaGC seamlessly integrates with optimizers such as Muon and Lion, consistently yielding higher average accuracy and zero spike scores. The code is available at https://github.com/PaddlePaddle/PaddleFleet (see Research/AdaGC).
Supervised Reward Inference
arXiv:2502.18447v3 Announce Type: replace Abstract: Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models. However, humans often indicate their goals through a wide range of behaviors, from actions that are suboptimal due to poor planning or execution to behaviors intended to communicate goals rather than achieve them. One existing solution for inferring rewards from such behavior $\unicode{x2013}$ provided it is drawn from the same distribution at training and deployment $\unicode{x2013}$ is to construct a dataset of behavior paired with known rewards, and to learn the mapping from behavior to rewards; however, prior methods in this family face notable limitations, such as restrictions to tabular settings. Given such a dataset, we propose instead that supervised learning offers a parsimonious yet powerful solution, which we term Supervised Reward Inference (SRI). Theoretically, we prove that SRI is asymptotically Bayes-optimal under standard assumptions. Empirically, SRI achieves near-ceiling performance on a prior benchmark for reward inference from suboptimal behavior, while on Meta-World robotics tasks, it infers rewards from even arbitrarily suboptimal demonstrations as accurately as those demonstrations allow. Finally, we demonstrate our framework's universality with straightforward generalizations to action- and goal-prediction.
On the Interpolation Effect of Score Smoothing in Diffusion Models
arXiv:2502.19499v4 Announce Type: replace Abstract: Diffusion models have achieved remarkable progress in various domains with an intriguing ability to produce new data that do not exist in the training set. In this work, we study the hypothesis that such creativity arises from the neural network backbone learning a smoothed version of the empirical score function, which guides the denoising dynamics to generate data points that interpolate the training data. Focusing mainly on settings where the training set lies uniformly in a one-dimensional subspace, we elucidate the interplay between score smoothing and the denoising dynamics with analytical solutions and numerical experiments, demonstrating how smoothing the score function can cause the denoised data samples to interpolate the training set along the subspace. Moreover, we present theoretical and empirical evidence that learning score functions with neural networks - either with or without explicit regularization - can naturally achieve a similar effect, including when the data belong to simple nonlinear manifolds.
Organization of computation in reservoir computing
arXiv:2607.17858v1 Announce Type: new Abstract: Reservoir computing exploits nonlinear dynamical systems to encode temporal inputs into high-dimensional state space representations. Although reservoir performance is often characterized through memory, nonlinearity, and their tradeoff, such aggregate measures do not reveal how task-relevant information is organized within the state space. Here, we introduce an eigen-spectral decomposition framework linking the degree-wise information processing capacity to the corresponding state space modes. As a result, we are able to quantify the degree-wise representation energy, and show that in some cases, substantial amounts of information processing capacity may reside in low-energy modes that are vulnerable to experimental noise. These results suggest that useful reservoir computation depends not only on dimensionality expansion, but also on the geometric organization of task-relevant information, with direct implications on physical reservoir computers.
Enhanced Dynamic Beamwidth Selection-based THz MAC Protocol for Wireless Data Center Networks
arXiv:2607.17996v1 Announce Type: new Abstract: Terahertz (THz) wireless communication offers a promising alternative to traditional wired links in data centres (DCs), enabling ultra-high data rates, low latency, and greater scalability. However, THz signals suffer from high path loss, necessitating the use of directional antennas (DAs). While DAs enhance signal strength, they introduce challenges such as deafness and synchronisation, typically addressed through receiver-initiated MAC protocols. Most existing THz MAC protocols use fixed beamwidths, which results in a key performance trade-off: narrow beams improve gain for long-range links but reduce throughput for short distances due to increased alignment overhead, while wide beams benefit short links but degrade performance over longer distances. To overcome this limitation, we propose DBS-ADAPT, a dynamic beamwidth selection-based MAC protocol that adjusts the antenna beamwidth according to the distance between nodes, maximising throughput without compromising link range. We also introduce an enhanced version, EDBS-ADAPT, which further reduces beamwidth switching and control overhead while preserving throughput gains. Both protocols are evaluated using the NS-3 THz module. Simulation results show that DBS-ADAPT improves average throughput by up to 22% and reduces delay up to 10% compared to the baseline ADAPT-3 protocol. EDBS-ADAPT further cuts beamwidth switching overhead by 95%, making it more efficient for scalable and high-performance wireless DC environments.
Learning Adaptive Safety Margins for Visual Navigation
arXiv:2607.18200v1 Announce Type: new Abstract: Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
Efficient Sequential Evaluation of Large Language Models
arXiv:2607.17409v1 Announce Type: cross Abstract: We study the problem of sequentially evaluating a new large language model (LLM) on a fixed question set using historical performance data from prior LLMs. Our goal is to construct a confidence sequence (CS) for the model's capability on this question set and to design active querying rules that shrink the CS width as quickly as possible. For CS construction, we invert a family of test supermartingales and focus on two representative approaches: a reverse information projection (RIPr)-based approach and a testing-by-betting-based approach. We first study these approaches under an oracle setting, and demonstrate the oracle optimality of the RIPr-based construction. We then propose a growth-oriented querying rule that aims to maximize the worst-case one-step expected log-increment over the endpoints of the current CS. In practice, we build these test supermartingales and the querying rule on predictions of question-level correctness learned from historical data. We then analyze the shrinkage behavior of the resulting CSs and identify two key factors that slow the shrinkage rate of CSs: accumulated prediction mismatch and the spikiness of the querying distribution. Finally, motivated by this analysis, we propose several mixture querying rules that combine growth-oriented querying, prediction refinement, and uniform exploration, trying to mitigate the effects that slow the shrinkage rate. We provide experiments comparing different querying rules for the RIPr-based and testing-by-betting-based CSs across several synthetic testing datasets. Interestingly, we observe that the simplest querying rule, uniform sampling, can sometimes outperform more adaptive querying rules for both methods.
Criteria for ion acceleration in laboratory magnetized quasi-perpendicular collisionless shocks: when are 2D simulations enough?
arXiv:2503.00163v2 Announce Type: replace Abstract: The study of collisionless shocks and their role in cosmic ray acceleration has gained importance through observations and simulations, driving interest in reproducing these conditions in laboratory experiments using high-power lasers. In this work, we examine the role of three-dimensional (3D) effects in ion acceleration in quasi-perpendicular shocks under laboratory-relevant conditions. Using hybrid particle-in-cell simulations (kinetic ions and fluid electrons), we explore how the Alfv\'enic and sonic Mach numbers, along with plasma beta, influence ion energization, unlocked only in 3D, and establish scaling criteria for when conducting 3D simulations is necessary. Our results show that efficient ion acceleration requires Alfv\'enic Mach numbers $\geq 25$ and sonic Mach numbers $\geq 13$, with plasma-$\beta \leq 5$. We theoretically found that, while 2D simulations suffice for current laboratory-accessible shock conditions, 3D effects become crucial for shock velocities exceeding 1000 km/s and experiments sustaining the shock for at least 10 ns. We surveyed previous laboratory experiments on collisionless shocks and found that 3D effects are unimportant under those conditions, implying that 1D and 2D simulations should be enough to model the accelerated ion spectra. However, we do find that the same experiments are realistically close to accessing the regime relevant to 3D effects, an exciting prospect for future laboratory efforts. We propose modifications to past experimental configurations to optimize and control 3D effects on ion acceleration. These proposed experiments could be used to benchmark plasma astrophysics kinetic codes and/or employed as controllable sources of energetic particles.
Early Yield Prediction for Sugar Beet Fields using Satellite Data -- Learnings from Specialized Vision Transformers
arXiv:2607.17661v1 Announce Type: new Abstract: Remote sensing has become an increasingly valuable tool for agricultural monitoring, particularly through the use of publicly available satellite imagery. However, effectively integrating domain knowledge into machine learning methods remains challenging. This study presents a real-world example of early sugar beet harvest yield forecasting from purely optical Sentinel-2 imagery, demonstrating how a tight integration of domain knowledge and machine learning can lead to synergistic gains. We empirically find that using very small vision transformer patch sizes and all available Sentinel-2 spectral bands improves our model despite being uncommon design choices in the domain. As a practical contribution, we were able to identify a large fraction of low-yield fields in a different year early on in the growth cycle through a modified training setup and a ranking-based detection of underperforming fields.
Regret Minimization for Piecewise Linear Rewards: Contracts, Auctions, and Beyond
arXiv:2503.01701v2 Announce Type: replace Abstract: Most microeconomic models of interest involve optimizing a piecewise linear function. These include contract design in hidden-action principal-agent problems, selling an item in posted-price auctions, and bidding in first-price auctions. When the relevant model parameters are unknown and determined by some (unknown) probability distributions, the problem becomes learning how to optimize an unknown and stochastic piecewise linear reward function. Such a problem is usually framed within an online learning framework, where the decision-maker (learner) seeks to minimize the regret of not knowing an optimal decision in hindsight. This paper introduces a general online learning framework that offers a unified approach to tackle regret minimization for piecewise linear rewards, under a suitable monotonicity assumption commonly satisfied by microeconomic models. We design a learning algorithm that attains a regret of $\widetilde{O}(\sqrt{nT})$, where $n$ is the number of ``pieces'' of the reward function and $T$ is the number of rounds. This result is tight when $n$ is \emph{small} relative to $T$, specifically when $n \leq T^{1/3}$. Our algorithm solves two open problems in the literature on learning in microeconomic settings. First, it shows that the $\widetilde{O}(T^{2/3})$ regret bound obtained by Zhu et al. [Zhu+23] for learning optimal linear contracts in hidden-action principal-agent problems is not tight when the number of agent's actions is small relative to $T$. Second, our algorithm demonstrates that, in the problem of learning to set prices in posted-price auctions, it is possible to attain suitable (and desirable) instance-independent regret bounds, addressing an open problem posed by Cesa-Bianchi et al. [CBCP19].
Comprehend, Divide, and Conquer: Feature Subspace Exploration via Multi-Agent Hierarchical Reinforcement Learning
arXiv:2504.17356v3 Announce Type: replace Abstract: Feature selection aims to preprocess the target dataset, find an optimal and most streamlined feature subset, and enhance the downstream machine learning task. Among filter, wrapper, and embedded-based approaches, the reinforcement learning (RL)-based subspace exploration strategy provides a novel objective optimization-directed perspective and promising performance. Nevertheless, even with improved performance, current reinforcement learning approaches face challenges similar to conventional methods when dealing with complex datasets. These challenges stem from the inefficient paradigm of using one agent per feature and the inherent complexities present in the datasets. This observation motivates us to investigate and address the above issue and propose a novel approach, namely HRLFS. Our methodology initially employs a Large Language Model (LLM)-based hybrid state extractor to capture each feature's mathematical and semantic characteristics. Based on this information, features are clustered, facilitating the construction of hierarchical agents for each cluster and sub-cluster. Extensive experiments demonstrate the efficiency, scalability, and robustness of our approach. Compared to contemporary or the one-feature-one-agent RL-based approaches, HRLFS improves the downstream ML performance with iterative feature subspace exploration while accelerating total run time by reducing the number of agents involved.
OMAC: A Holistic Optimization Framework for LLM-Based Multi-Agent Collaboration
arXiv:2505.11765v5 Announce Type: replace Abstract: Agents powered by advanced large language models (LLMs) have demonstrated impressive capabilities across diverse complex applications. Recently, Multi-Agent Systems (MAS), wherein multiple agents collaborate and communicate with each other, have exhibited enhanced capabilities in complex tasks, such as high-quality code generation and arithmetic reasoning. However, the development of such systems often relies on handcrafted methods, and the literature on systematic design and optimization of LLM-based MAS remains limited. In this work, we introduce \textbf{OMAC}, a general framework designed for holistic optimization of LLM-based MAS. Specifically, we identify five key optimization dimensions for MAS, encompassing both agent functionality and collaboration structure. Building upon these dimensions, we first propose a general algorithm, utilizing two actors termed the Semantic Initializer and the Contrastive Comparator, to optimize any single dimension. Then, we present an algorithm for joint optimization across multiple dimensions. Extensive experiments demonstrate the superior performance of OMAC on diverse tasks against recent approaches.
Counting Cycles with AI: Counting Cycles with AI: Computationally Efficient Equivalent Forms with Applications
arXiv:2505.17964v2 Announce Type: replace Abstract: Cycle count statistics are fundamental tools in statistics and engineering, with applications in motif counting, channel coding, and statistical inference of network and matrix data. However, how to compute high-order cycle count statistics efficiently is still an open problem. In this paper, we aim to derive Computationally Efficient Equivalent Forms (CEEF) for cycle count statistics of any given order, where we express each cycle count statistic equivalently as a linear combination of finitely many terms. Using the CEEF, we provide a much more efficient way to compute the cycle count statistics. The CEEF problem has no known general solution and requires delicate combinatorial arguments together with extensive calculations. While this task is hard to accomplish by humans alone, it provides an ideal setting in which Artificial Intelligence (AI) can be useful. We solve the problem by combining several theorems we derive with powerful coding skills of modern AI systems. Our results leverage graph-theoretic arguments and yield new formulas for general cases that were previously unknown. We find that, although AI cannot solve the problem independently, it becomes highly effective when guided by humans through theorems we derive as well as a clear derivation strategy, step-by-step instructions, and carefully-written prompts. We consider several statistical applications, including spiked matrix testing, estimation of weak spike eigenvalues, and pairwise network comparison. For each problem, we demonstrate that optimal statistical performance is achieved by using high-order cycle count statistics, and our CEEF formulas make their computation feasible on large-scale data sets.
Chameleon: A Multiplier-Free Temporal Convolutional Network Accelerator for End-to-End Few-Shot and Continual Learning from Sequential Data
arXiv:2505.24852v3 Announce Type: replace Abstract: On-device learning at the edge enables low-latency, private personalization with improved long-term robustness and reduced maintenance costs. Yet, achieving scalable, low-power end-to-end on-chip learning, especially from real-world sequential data with a limited number of examples, is an open challenge. Indeed, accelerators supporting error backpropagation optimize for learning performance at the expense of inference efficiency, while simplified learning algorithms often fail to reach acceptable accuracy targets. In this work, we present Chameleon, leveraging three key contributions to solve these challenges. (i) A unified learning and inference architecture supports few-shot learning (FSL), continual learning (CL) and inference at only 0.5% area overhead to the inference logic. (ii) Long temporal dependencies are efficiently captured with temporal convolutional networks (TCNs), enabling the first demonstration of end-to-end on-chip FSL and CL on sequential data and inference on 16-kHz raw audio. (iii) A dual-mode, multiplier-free compute array allows either matching the power consumption of state-of-the-art inference-only keyword spotting (KWS) accelerators or enabling $4.3\times$ higher peak GOPS. Fabricated in 40-nm CMOS, Chameleon sets new accuracy records on Omniglot for end-to-end on-chip FSL (96.8%, 5-way 1-shot, 98.8%, 5-way 5-shot) and CL (82.2% final accuracy for learning 250 classes with 10 shots), while maintaining an inference accuracy of 93.3% on the 12-class Google Speech Commands dataset at an extreme-edge power budget of 3.1 $\mu$W.
Adaptive Mamba Neural Operators
arXiv:2607.18043v1 Announce Type: new Abstract: Accurately solving partial differential equations (PDEs) on arbitrary geometries and a variety of meshes is an important task in science and engineering applications. In this paper, we propose Adaptive Mamba Neural Operators (AMO), which integrates reproducing kernels for state-space models (SSMs) rather than the kernel integral formulation of SSMs. This is achieved by constructing Takenaka-Malmquist systems for the PDEs. AMO offers new representations that align well with the adaptive Fourier decomposition (AFD) theory and can approximate the solution manifold of PDEs on a wide range of geometries and meshes. In several challenging benchmark PDE problems in the fields of fluid physics, solid physics, and finance on point clouds, structured meshes, regular grids, and irregular domains, AMO consistently outperforms state-of-the-art solvers in terms of relative $L^2$ error. Overall, this work presents a new paradigm for designing explainable neural operator frameworks.
Critical-Set-Aided Simplified Blind SCL Recognition of Polar Codes
arXiv:2607.17480v1 Announce Type: new Abstract: Blind recognition of polar codes from noisy observations is a key problem in non-cooperative signal processing. Although existing blind successive cancellation list (BSCL) recognition exploits channel soft information, it performs two-hypothesis path expansion at every source-bit position, resulting in high complexity. In this paper, we first analyze the first recognition-error positions in the blind successive cancellation (BSC) recognition and observe that they are closely related to the corresponding contribution terms in the existing Bhattacharyya-parameter-based upper bounds. Based on this observation, a critical-set-aided simplified blind successive cancellation list (SBSCL) recognition method is proposed. SBSCL performs two-hypothesis path expansion only at the selected critical-set positions and keeps BSC recognition at the remaining positions, thereby reducing complexity. To improve the reliability of critical-set selection and refine the performance analysis, density-evolution (DE)-based bounds are further developed. Under the ideal SC-consistent condition, the synthetic log-likelihood-ratio (LLR) distributions obtained from density evolution are used to compute the optimized Chernoff coefficient for the upper bound and the overlap coefficient for the lower bound. Simulation results show that the DE-based bounds are tighter than the Bhattacharyya-parameter-based bounds. In the considered settings, the gap between the DE upper and lower bounds is within $1$ dB around a recognition-error probability of $10^{-2}$. Furthermore, SBSCL achieves nearly the same recognition success rate as BSCL, and the size of critical set decreases rapidly as the signal-to-noise ratio (SNR) increases.
Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting
arXiv:2607.17965v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/
PI-H2T: Enhancing Long-Tailed Visual Recognition with Permutation-Invariant and Head-to-Tail Feature Fusion
arXiv:2506.00625v2 Announce Type: replace Abstract: The imbalanced distribution of long-tailed data presents a significant challenge for deep learning models, causing them to prioritize head classes while neglecting tail classes. Two key factors contributing to low recognition accuracy are the deformed representation space and a biased classifier, stemming from insufficient semantic information in tail classes. To address these issues, we propose permutation-invariant and head-to-tail feature fusion (PI-H2T), a highly adaptable method. PI-H2T enhances the representation space through permutation-invariant representation fusion (PIF), yielding more clustered features and automatic class margins. Additionally, it adjusts the biased classifier by transferring semantic information from head to tail classes via head-to-tail fusion (H2TF), improving tail class diversity. Theoretical analysis and experiments show that PI-H2T optimizes both the representation space and decision boundaries. Its plug-and-play design ensures seamless integration into existing methods, providing a straightforward path to further performance improvements. Extensive experiments on long-tailed benchmarks confirm the effectiveness of PI-H2T.
GEAR: Reconstruction of Classical Paintings via Geometry Grounding and Appearance Restitution
arXiv:2607.17519v1 Announce Type: new Abstract: Classical paintings preserve rich spatial, cultural, and historical content, making their reconstruction as explorable 3D scenes valuable for digital preservation, immersive exhibition, and cultural engagement. Yet, unlike photographs, they often depict scenes in a single-view, stylized manner, with weak perspective, lighting, and depth cues. Existing 3D reconstruction methods are largely built on natural-image priors, making it difficult to recover geometrically plausible and visually faithful 3D representations from such inputs. To address this challenge, we introduce Classical Painting-to-3D (CP3D), a new task that aims to recover a 3D representation from a single classical painting while jointly ensuring geometric plausibility, appearance fidelity to the source artwork, and plausible novel-view synthesis. We further propose GeAR, a training-free two-stage framework for Geometry Grounding and Appearance Restitution. GeAR first converts the input painting into a geometry-grounded representation with more coherent shading and illumination cues, improving the stability of 3D Gaussian reconstruction. It then restores artwork-faithful appearance across views under spatial constraints and multi-view consistency, recovering the painterly textures and details weakened during grounding. In addition, we construct HeriArch, a curated benchmark of 10,160 high-resolution classical artworks for systematic evaluation of CP3D. Extensive experiments and user studies show that GeAR consistently outperforms strong baselines in geometric plausibility, appearance fidelity, and human preference. Code and dataset will be released publicly.
Online path planning for kinematic-constrained UAVs in a dynamic environment based on a Differential Evolution algorithm
arXiv:2410.18777v1 Announce Type: cross Abstract: This research presents an online path planner for Unmanned Aerial Vehicles (UAVs) that can handle dynamic obstacles and UAV motion constraints, including maximum curvature and desired orientations. Our proposed planner uses a NURBS path representation and a Differential Evolution algorithm, incorporating concepts from the Velocity Obstacle approach in a constraint function. Initial results show that our approach is feasible and provides a foundation for future extensions to three-dimensional (3D) environments.