arXiv:2606.19196v1 Announce Type: cross Abstract: Measuring a quantum computation in a basis adapted to a symmetry it carries reduces the repeated measurements, commonly referred to as ``shots'', needed to read a statistical answer. Detecting the symmetry a quantum state carries has many uses: certifying a claimed symmetry, identifying a conserved-charge sector, flagging symmetry-breaking as an error signature, and selecting a compression or readout basis; shot-count reduction is developed here as one exemplary case. Existing methods assume the symmetry is known in advance; we remove that assumption. When it is unknown, the carried symmetry is discovered from the data by a symmetry test that scores candidate groups, and the largest passing group is exploited as the measurement basis. We state the pipeline precisely, prove the selection rule is unbiased, and charge discovery in full. Two conditions are treated, both detected by the same score with a different projection: a weak condition, commutation with the representation, and a strong condition, confinement to a single charge sector, the distinction drawn in the quantum-reference-frame literature. A single circuit, a controlled twirl followed by a SWAP test, discovers both: discarding the group register tests the weak condition, post-selecting it the strong one. The framework is general over finite groups, with cyclic (Fourier), dihedral, and symmetric-group (Schur-Weyl) examples; strong confinement to the symmetric, or Dicke, subspace is an exponential reduction. Seeded demonstrations show the loop wins net of discovery: weak matching on momentum readout reduces shots by a factor widening from ten to several thousand, and strong matching on a two-system target by a further factor of the subsystem size. Blind symmetry matching is a practical primitive for the common case where the matched basis cannot be written down in advance.
Science Journals
arXiv:2204.14224v3 Announce Type: replace Abstract: The automated analysis of heterogeneous natural textures is frequently hindered by physical damage and data loss, presenting a significant challenge to computer vision. While deep learning has shown success in controlled environments, its application to complex geological materials under conditions of incomplete information remains underexplored. This study presents an integrated framework for the inpainting and classification of high-resolution core sample images. We propose an end-to-end pipeline that utilizes object detection for sample segmentation, followed by image inpainting using Generative Adversarial Networks (GANs) with Contextual Residual Aggregation (CRA) to reconstruct missing high-frequency details. Subsequently, we evaluate the performance of modern Transformer-based (Swin, ViT) and CNN architectures on the reconstructed data. Our experiments revealed a critical divergence between reconstruction quality and downstream utility: despite high structural fidelity (PSNR 28.7~dB, FID 74.01), classification accuracy plateaued at 53\%. To improve minority-class detection, we propose a confidence-based hybrid ensemble that raises MCA from 48\% to 58\%. These results highlight the limitations of current state-of-the-art generative models, which may produce visually plausible but semantically ambiguous features ("hallucinations") that confound classifiers. This work provides insights into the dependencies between image reconstruction quality and classification performance, offering a reproducible baseline for future research in non-destructive testing and material science. Given that cross-well accuracy remains in the 49--53\% range, we position the resulting system as a decision-support and screening tool for lithofacies interpretation rather than as a fully autonomous classifier. The code is available at https://github.com/GalymzhanAbdimanap/Lithology_recognition
arXiv:2505.16057v2 Announce Type: replace Abstract: AI-Generated (AIG) content has become increasingly widespread by recent advances in generative models and the easy-to-use tools that have significantly lowered the technical barriers for producing highly realistic audio, images, and videos through simple natural language prompts. In response, platforms are adopting provable provenance with platforms recommending AIG to be self-disclosed and signaled to users. However, these indicators may be often missed, especially when they rely solely on visual cues and make them ineffective to users with different sensory abilities. To address the gap, we conducted semi-structured interviews (N=28) with 15 sighted and 13 BLV participants to examine their interaction with AIG content through self-disclosed AI indicators. Our findings reveal diverse mental models and practices, highlighting different strengths and weaknesses of content-based (e.g., title, description) and menu-aided (e.g., AI labels) indicators. While sighted participants leveraged visual and audio cues, BLV participants primarily relied on audio and existing assistive tools, limiting their ability to identify AIG. Across both groups, they frequently overlooked menu-aided indicators deployed by platforms and rather interacted with content-based indicators such as title and comments. We uncovered usability challenges stemming from inconsistent indicator placement, unclear metadata, and cognitive overload. These issues were especially critical for BLV individuals due to the insufficient accessibility of interface elements. We provide practical recommendations and design implications for future AIG indicators across several dimensions.
arXiv:2606.11615v2 Announce Type: replace Abstract: The widespread adoption of face recognition (FR) technologies raises serious privacy concerns, as facial data can be exploited without consent. To address this challenge, we propose Adv-TGD, a generative adversarial attack framework that synthesizes photorealistic faces capable of impersonating target identities and deceiving face recognition systems. Built upon Stable Diffusion v2.1, Adv-TGD performs per-sample LoRA fine-tuning conditioned on concise textual prompts to generate natural yet adversarially manipulated identities. Unlike conventional identity attack approaches, our method optimizes lightweight cross-attention adapters for each source-target pair within a fixed-timestep denoising process. Latent blending is constrained by a face-local heatmap mask to ensure spatially precise identity manipulation while preserving non-sensitive regions. We introduce a composite objective that integrates masked epsilon-MSE reconstruction, thresholded identity divergence in FR embedding space, directional feature alignment, and source-similarity suppression to balance adversarial attack and visual realism. Optionally, LLaVA-generated attribute prompts enhance fine-grained semantic details without reintroducing identity cues. Under the black-box evaluation protocol, Adv-TGD attains an average attack success rate (ASR) of 85.90% across IR152, IRSE50, MobileFace, and FaceNet, surpassing the semantic SOTA baseline Adv-CPG by 6.25 points, the diffusion-based makeup method DiffAIM by 3 points, and the noise-based P3-Mask by 16 points. Despite its strong attack efficacy, Adv-TGD preserves high visual fidelity (PSNR = 28.18 dB, SSIM = 0.981). Furthermore, we demonstrate the flexibility of our framework by successfully extending it to in-the-wild datasets (LADN), general object classification (ImageNet), and transformer-based diffusion models (FLUX.1).
arXiv:2601.04256v2 Announce Type: replace-cross Abstract: We study monitorable sets from a topological standpoint. In particular, we use descriptive set theory to describe the complexity of the family of monitorable sets in a countable space $X$. When $X$ is second countable, we observe that the family of monitorable sets is $\Pi^0_3$ and determine the exact complexities it can have. In contrast, we show that if $X$ is not second countable then the family of monitorable sets can be much more complex, giving an example where it is $ \Pi^1_1$-complete.
arXiv:2602.04796v2 Announce Type: replace-cross Abstract: Evaluation of socially unsafe content in spoken dialogues remains text-centric, missing prosody and transcription failures. We present LALM-as-a-Judge, which includes an open benchmark of 24,000 multi-turn spoken dialogues with one localized unsafe turn, generated out of 8 socially unsafe categories and 5 severity levels. We evaluate 6 large audio-language models (LALMs) as judges, open and closed-source, in text-only, audio-only, and multimodal setups by their sensitivity, severity-order specificity, and turn-position bias for socially harmful content in the dialogue. Results show that audio contributes non-lexical evidence beyond transcript semantics and that multimodal gains are not universal but can be text-anchored, balanced, conservative, and interfering, which we link to the audio pathway bottlenecks and fusion limits. We position the benchmark as diagnostic and derive practitioner guidance for model, modality, and prompts choices.
arXiv:2605.21135v2 Announce Type: replace Abstract: As MT quality increases, interest in enhanced post-editing features such as QE-derived error highlights is growing, yet evidence for their usefulness remains limited. In this work, we explore the usefulness of LLM-derived error highlights and correction suggestions based on automatic post-editing (APE). We conduct a study where professional translators (En-Nl) post-edit translations using APE error highlights and correction suggestions and compare productivity, quality and user experience to regular PE and PE with QE-derived highlights. While no condition yielded productivity or quality gains compared to regular PE, APE highlights were better received than QE-derived highlights, and correction suggestions improved overall user experience.
arXiv:2606.17730v1 Announce Type: new Abstract: Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.
arXiv:2606.17242v1 Announce Type: new Abstract: Coastal algal bloom monitoring requires frequent, spatially detailed, and globally consistent observations, provided by Landsat-8/9 and Sentinel-2 A/B/C. Together, these missions offer over a decade of medium-resolution multispectral imagery with near-global coverage every 2-3 days, enabling the detection of fragmented bloom structures not resolvable by coarse ocean-color sensors. However, their use in aquatic environments remains challenging due to limited spectral coverage and a lack of harmonized reflectance products. As an alternative to traditional bio-optical methods, deep learning-based image classification offers a data-driven approach that can overcome many of these limitations. This study presents the first successful implementation of vision transformer-based coastal algal bloom mapping using 30-m Landsat-Sentinel-2 images. A globally distributed bloom patch dataset was generated across bloom-prone coastal hotspots worldwide. Four transformer-based architectures were compared against a standard convolutional baseline for fine-scale bloom detection, and assessed under different optical water types and atmospheric and surface conditions. All deep learning models showed strong capabilities in detecting floating bloom areas, with omission and commission errors of 8-65%. Under cloud and glint stress in a time series, the Swin Transformer outperformed traditional spectral-index approaches, which produced widespread false positives, effectively avoiding cloud- and glint-affected pixels. Comparisons with MODIS-derived products further highlighted the benefits of higher spatial resolution in detecting fragmented and irregularly affected blooms. Our findings support deep learning as a reliable tool for medium-resolution, consistent monitoring of floating algal blooms in dynamic coastal environments.
arXiv:2606.15903v2 Announce Type: replace Abstract: Where an LLM sits in an agent memory pipeline -- between the recall plane that retrieves stored facts (extensively benchmarked) and the control plane that mutates them via supersede, release, purge (largely untested) -- shapes which forgetting failure modes the system recovers. Comparing thirteen system configurations on a 385-case adversarial surface, we observe three placement regimes with partly complementary coverage: deterministic primitives suffice for lexical/temporal categories but fail canonicalization (5% on identifier-obfuscation, 0% on cross-lingual); inscribe-time LLM recovers canonicalization (100%) but cannot help intent-aware deletion (0% on prefix-collision and compound-fact); a mutation-time hook recovers intent-aware deletion (78-85%) and brightens nearly all categories simultaneously (91.7-93.2% overall, $0.17 per 385-case run, 2.3s/case mutation latency vs. 64-191ms/case deterministic, recall path unchanged). We expose the trade-off via ForgetEval, a 1000-case templated suite plus a 385-case adversarial layer (132 hand-crafted + 253 LLM-drafted oracle-validated) scored by deterministic substring match, paired with a six-method Adapter Protocol with honest N/A scoring that lets heterogeneous memory stores enter in 130 lines. Admission is corroborated by 10-annotator IAA (Fleiss' kappa = 0.958) and a 77-case external-authored subset (four blind contributors) that replicates the canonicalization asymmetry and amplifies the joint-placement lift (+27.8 pt). Production failures are predominantly forgetting failures rather than recall failures, yet existing benchmarks measure only recall. ForgetEval and all adapters are released under MIT.
arXiv:2606.17481v1 Announce Type: new Abstract: Reliable, low-latency multi-hop data delivery in vehicular networks is increasingly demanded, yet remains challenging due to frequent route failures caused by high mobility and intermittent blockage. While redundancy-based routing enhances robustness by forwarding packets over multiple paths, over-replication intensifies contention and introduces additional delay, highlighting the need to carefully managing redundancy--reliability trade-off. However, conventional deterministic multi-path replication typically duplicates packets to an integer number of branches, making the redundancy level hard to tune and adapt to time-varying network dynamics in vehicular networks. To this end, Redundancy-Controlled Stochastic (RATIO) routing is proposed in this paper. For each active flow, RATIO constructs a weighted reduced directed acyclic graph (DAG) as the routing structure, where edge weights specify per-link forwarding probabilities. At fork nodes, the aggregate outgoing forwarding probability is allowed to exceed one and a modulo-based stochastic forwarding rule is employed to guarantee feasible forwarding, thereby enabling continuously controllable redundancy. An idealized RATIO design is formulated as a load-minimizing optimization subject to per-flow timely-reliability and link-capacity constraints, but the problem is generally intractable under time-varying wireless dynamics. Accordingly, a practical heuristic, termed H-RATIO, is developed. H-RATIO constructs a compact reduced DAG by taking the union of candidate paths and optimizes forwarding probabilities via local scoring and replication-adjustment iterations. Extensive trace-driven SUMO/ns-3 co-simulations demonstrate that RATIO/H-RATIO consistently achieves the highest timely PDR compared to baselines, while providing substantially better delivery efficiency, especially under high-load scenarios.
arXiv:2606.15932v2 Announce Type: replace Abstract: While Large Language Models (LLMs) have substantially advanced text-to-code synthesis, many real programming tasks specify intent through visual artifacts such as screenshots, charts, vector drawings, videos, and interactive states. These tasks require models to connect visual perception to executable programs, because correctness depends not only on syntax but also on layout, data semantics, interaction behavior, and domain-specific constraints that apply after execution. This survey examines Multimodal Code Intelligence, covering systems that generate, edit, refine, or reason with code under visually grounded inputs and outputs. We first formulate the field by the role that code plays in each task, distinguishing code as a rendered artifact, an editable symbolic structure, a scientific representation, an intermediate reasoning trace, or an executable policy or tool interface. We then organize benchmarks and methods into four domains: Graphical User Interface, Scientific Visualization, Structured Graphics, and Frontier Tasks and Frameworks. This taxonomy connects mature artifact-generation problems to emerging agentic and unified settings and allows us to compare how different tasks treat evidence of correctness. Looking ahead, we argue that future research may benefit from four verification-centered directions. Multi-signal validation can combine complementary evidence of correctness, multi-state verification can test behavior across execution trajectories, cross-task transfer testing can probe reusable visual-code skills, and verifiable agent traces can reveal whether agent actions are grounded in visual evidence. Together, these directions may move this field from single-output imitation toward evidence-grounded executable systems. An ongoing project and resources are available on \href{https://github.com/xjywhu/Awesome-Multimodal-LLM-for-Code}{GitHub}.
arXiv:2606.10703v2 Announce Type: replace Abstract: Interpretability methods routinely use population-level summary statistics over observed model behaviour to license claims about the effects of targeted interventions on specific computations; in Pearl's terms, they treat rung-1 associational evidence as if it supported rung-2 interventional conclusions, a move whose validity is rarely tested. We examine one concrete instance: the use of routing statistics in Mixture-of-Experts (MoE) pruning, where utilization rates, activation norms, and routing weight distributions are treated as predictors of which experts can be removed without functional cost. A token-level interventional audit across three high-redundancy MoE architectures (OLMoE-1B-7B-0924, Qwen1.5-MoE-A2.7B, DeepSeek-V2-Lite) finds no observational metric predicts causal expert importance in any model: across all 60 metric-layer combinations effect sizes stay below Cohen's $d = 0.23$, and no metric is reliably positive under our corrected, dual-test criterion. A per-token routing weight control, run with identical $n$, rules out insufficient power, recovering a signal whose CI excludes zero at OLMoE's final MoE layer ($d = +0.231$, 95\% CI $[+0.09, +0.37]$, $p = 0.0013$). Existing pruning methods succeed in this regime not by identifying dispensable experts but because early-layer redundancy renders most selection criteria interchangeable. Our results provide an explicit counterexample to the common inferential step from population-level observational summaries to token-level interventional claims about expert importance, and illustrate how interventional audits can calibrate the evidential standards for interpretability claims.
arXiv:2606.17063v1 Announce Type: new Abstract: While renewable energy sources are the fastest-growing electricity generation technology globally, their competitiveness is still the subject of controversy. This paper presents an electricity system model for investment and dispatch to determine the cost-optimal shares of renewable energy sources. We compute and analyse renewable generation shares in market equilibrium for Germany and Texas, using annual data for 2015 to 2024, and in five-year intervals for 2030 to 2050. Furthermore, we identify the key drivers of the renewable competitiveness and quantify their contribution through parameter variations. Our results show that renewable generation achieves considerable market shares even without subsidies. In Germany, the increase in renewable generation is primarily driven by CO2 pricing, complemented by declining investment costs for renewable technologies. In Texas, solar PV is part of the cost-optimal system, even in the absence of CO2 pricing and despite low natural gas prices.
arXiv:2606.17072v1 Announce Type: new Abstract: The temperature-redshift relation (cosmic thermometer) is rediscussed in the framework of gravitationally induced photon production in the expanding universe. It is found that the same extended temperature law can be derived based on three independent methods, namely: (i) through a simple heuristic approach, (ii) based on macroscopic irreversible thermodynamics with photon creation, and (iii) using a kinetic relativistic Boltzmann equation incorporating gravitational photon creation. All these methods yield the same answer. The modified kinetic treatment reveals not only that the Planckian blackbody spectrum endowed with the adiabatic creation is preserved in the course of the expansion but also that CMB anisotropies and distortions can be treated properly. The new cosmic thermometer suggests a crucial test to the standard cosmic concordance model in the thermal sector. It is also argued that the present results may open a new route for scrutinising the H0 Supernovae-CMB tension challenging the LambdaCDM model.
arXiv:2606.17175v1 Announce Type: new Abstract: Token-to-token (T2T) editing lets LLaDA2.1 revise committed tokens during block-diffusion decoding. The released recipe trains this editor on random vocabulary corruptions, but at inference the editor sees the model's own fluent, high-confidence draft errors instead. We study this training-inference mismatch and propose self-generated T2T, which performs a no-gradient draft pass, fills masked positions with predicted tokens, and supervises recovery in a second pass under these self-generated corruptions. We implement the update as a short LoRA continued-pretraining pass on LLaDA2.1-mini and evaluate on several benchmarks under the official Q-Mode T2T procedure with unchanged inference parameters. The method generally improves accuracy while reducing T2T edit intensity, mitigating failure modes such as final-digit transcription errors after otherwise correct reasoning and excessive self-correction before short factual answers.
arXiv:2606.17255v1 Announce Type: new Abstract: This work describes the participation of the MLLP-VRAIN research group in the shared task of the IWSLT 2026 Simultaneous Speech Translation track. Our submission utilizes the recently released Parakeet and Qwen 3.5 models to create a robust, cascaded solution for long-form SimulST through the use of adaptive "black-box" policies. We explore relaxations of these policies to achieve better quality-latency trade-offs. Compared to last year, we participate on all language directions. In addition to this, for the En$\rightarrow${De, It, Zh} directions we also participate in this year's new context track employing a combination of ASR word-boosting and a RAG mechanism of offline pre-translated exemplars to guide generation and enrich our system with domain-specific context. Finally, we provide a detailed latency analysis of our system. Compared to last year, results on the MCIF En$\rightarrow$De test set shows a substantial quality improvement of +5.82 XCOMET-XL. Our context track processing further improves performance by +1.03.
arXiv:2606.17269v1 Announce Type: new Abstract: In skill-constrained production-inventory systems, the qualified human capacity available tomorrow depends on training decisions made today: production requires certified workers, certifications decay unless maintained, and training consumes the same scarce worker hours that production needs now. We study a closed-loop skill-constrained model predictive controller that, at every shift, solves a finite-horizon mixed-integer program over production, inventory, backlog, and training, with binary predicted certification, hard production eligibility, and an interpretable terminal value that prices certified-capacity gaps at the horizon boundary; only the first-period action is applied before replanning. On synthetic, seed-controlled SkillChain-Gym scenarios - announced and surprise new-skill shocks, demand shocks, absenteeism, forecast- and availability-quality modes, capacity-boundary and training-rate sweeps, and negative controls - we evaluate the controller against production-only and maintenance-only ablations, static cross-training insurance plans, and a strong reactive heuristic, under an ex-ante locked configuration and paired statistics. The result is regime dependence, not superiority: no policy class dominates. Predictive control helps when skill or labor bottlenecks are forecastable early enough for training to complete; lean static insurance remains hard to beat under surprise shocks, near the demand-capacity boundary, and wherever pre-shock slack makes insurance cheap. Attribution ablations separate certification maintenance, re-acquisition of lapsed certifications, and greenfield skill acquisition. Forecastability, not adaptivity per se, decides when predictive control pays.
arXiv:2606.17280v1 Announce Type: new Abstract: In this paper, a novel optimal soft-landing guidance law with inequality approach-angle path constraints is analytically derived. The proposed guidance law prevents ground collision and enables approach-angle control by constraining the optimal trajectory to remain within a convex inverted pyramid originating at the landing point. A 3D point-mass linear kinematic model in a constant gravitational field is employed, together with a quadratic control-effort cost and terminal constraints on position and velocity. Analytical open-loop and closed-loop solutions, together with the optimal final time, are derived using Pontryagin's Minimum Principle and the optimality conditions at the transitions between unconstrained and constrained arcs. It is additionally shown that the optimal final time decreases when the path constraints become active. The resulting guidance law is continuous, piecewise linear in time, and nonlinear in the states in closed-loop. When a constraint becomes active, the controller cancels the gravitational component normal to the constraint, causing the trajectory to evolve along the constraint surface. The proposed guidance law is evaluated in simulations under various initial conditions, demonstrating accurate landing performance and consistent satisfaction of the path constraints.
arXiv:2606.17294v1 Announce Type: new Abstract: Vision Navigation Foundation Models (VNMs) promise end-to-end learned navigation policies capable of zero-shot deployment across diverse embodiments and environments. To maintain generality, many vision-based navigation models predict normalized actions. However, this normalization introduces a critical deployment vulnerability: applying different scaling factors to the same normalized trajectory alters its physical geometry, which degrades navigation performance and increases collision risks. We address this vulnerability by conditioning the model on normalized action histories alongside image observations, providing explicit context on the relationship between the model's predictions and the robot's actual physical displacement. Furthermore, current VNMs often struggle in visually repetitive environments that lack distinct features. To resolve this issue, we integrate a DINOv3 encoder, whose richer representations enable our model to capture both spatial and geometric dimensions between observations. VISTA generalizes robustly to out-of-distribution environments, achieving 100% goal prediction accuracy in zero-shot, real-world deployment in Outdoor, Forest and Office settings, and an average of 95% checkpoints crossed, demonstrating consistent path following in unseen environments.
arXiv:2606.17310v1 Announce Type: new Abstract: Generating novel renderings of a scene along user-defined camera trajectories from a single monocular video, dubbed video retaking, is a compelling but difficult problem in content creation and visual effects. Existing geometry-guided approaches reconstruct a 4D representation from the source video and render it along the target trajectory to condition video diffusion models. However, this guidance degrades as the target camera departs from the source trajectory, leaving newly revealed regions sparse or entirely missing. We propose SierpinskiCam, which addresses this limitation by augmenting geometry-based guidance with Sierpinski dome texture cues that contains rich trackable features even under large viewpoint changes. We further introduce a reference video conditioning mechanism that appends source-video tokens to the target-token sequence and separates the two streams with negative RoPE indices, enabling appearance grounding without architectural modification or per-video adaptation. Extensive experiments show that SierpinskiCam achieves significant gains in camera controllability, geometric consistency, and video quality across diverse and challenging retaking scenarios. Project page: https://hyelinnam.github.io/SierpinskiCam/.
arXiv:2606.17330v1 Announce Type: new Abstract: Vortex stretching is a fundamental aspect of Navier-Stokes turbulence and is commonly understood in analogy to the stretching of infinitesimal material lines. However, the parallel alignment of material lines and vorticity cannot be maintained due to the role of viscosity in the directional realignment of vorticity. In Navier-Stokes turbulence, the result is relatively modest quantitative differences in the alignment and stretching rates of vorticity compared to material lines. In this study, the qualitative effect of viscous tilting of vorticity is demonstrated directly by surgically removing it from direct numerical simulations of isotropic turbulence. The result is a drastic change to the fundamental structure of the flow, including a substantial deviation from the -5/3 inertial range scaling of the energy spectrum brought about by the infiltration and prevalence of viscous effects beyond the smallest scales. These observations demonstrate that the viscous tilting of vorticity is an essential characteristic of fluid turbulence. By extension, the same may be said of the difference in orientation and stretching rates for vorticity and infinitesimal material lines.
arXiv:2606.17385v1 Announce Type: new Abstract: Internet videos constitute the largest reservoir of embodied human manipulation knowledge, yet converting arbitrary RGB footage into actionable robot training data remains a major bottleneck. Existing lab- or factory-collected datasets are narrow in scale and diversity, limiting open-world robot learning. Instead of proposing a static dataset, we introduce EgoInfinity, a universal 4D hand-object interaction data engine that enables web-scale data generation for robot retargeting and learning. EgoInfinity is a modular engine integrating perception, segmentation, reconstruction, interaction-aware refinement, and retargeting to automate this traditionally unscalable video-to-action problem without human-in-the-loop annotation. Its modular design lets the engine continuously benefit from advances in any incorporated component. With EgoInfinity, in-the-wild human manipulation videos are lifted into agent-agnostic, metric 4D hand-object representations, including hand trajectories, 6-DoF object poses, and contact-relevant states. Rather than naively connecting standalone components, EgoInfinity combines cross-module metric calibration with interaction-aware refinement to improve physical reliability, reducing drift and contact inconsistencies common in pure visual reconstruction. We further propose a novel motion retargeter that compiles the recovered 3D hand motions into executable joint trajectories for diverse robot morphologies, enabling video-to-action retargeting on any robot from arbitrary viewpoints and shot sizes (e.g., the human body is only partially visible). We validate EgoInfinity across perception fidelity, kinematic feasibility, contact consistency, cross-embodiment generalization, and real-robot skill acquisition (e.g., grasping, cutting, wiping, and pouring), demonstrating a scalable bridge from internet videos to executable robot behavior for open-world robot learning.
arXiv:2606.17410v1 Announce Type: new Abstract: Visual perception depends on top-down goals and bottom-up sensory mechanisms. Vision-language models implement both, allowing us to treat each component as a separable hypothesis about what drives where we look. We compared spatial attention maps from six vision-language models against human fixation heatmaps recorded on 200 images during two tasks (general description and social captioning). The six models spanned a 2$\times$2 factorial of CNN vs.\ ViT encoders crossed with LSTM vs.\ Transformer decoders, plus Molmo 7B-D and Qwen3.5 9B. We found that both decoder and encoder architecture shaped alignment, but decoder choice dominated. LSTM vs.\ Transformer decoders increased alignment by 40--50 percentage points (80--87\% vs.\ 40--59\% of the human noise ceiling). In contrast, CNN vs.\ ViT encoders contributed a secondary 5--20 point advantage depending on decoder family, with CNN-LSTM the most aligned model overall (85--87\%). Despite their alignment advantage, LSTM-decoder attention maps were spatially diffuse and minimally task-differentiated; ViT-Transformer, the weakest in alignment, showed the sharpest spatial concentration and strongest task differentiation. A hemispatial-neglect simulation confirmed that ablating attention impacted LSTM decoders more than Transformer decoders. In an exploratory extension using TRIBE-simulated synthetic neural responses, fixation alignment and neural relevance dissociate: CNN-Transformer attention maps better predicted synthetic brain activity despite lower fixation alignment, with attention maps best predicting early visual cortex. Together, top-down and bottom-up components trade off what they predict in behavioral and synthetic neural data.
arXiv:2606.17432v1 Announce Type: new Abstract: We present Edit3DGS, a unified framework for dynamic 3D head editing that integrates 2D instruction-guided diffusion with 3D Gaussian splatting. Unlike prior approaches that separately address frame-based edits or static 3D reconstruction, our method couples semantic controllability in the image domain with photorealistic, temporally consistent 3D representations. Given an input video, editable facial regions are masked and modified using a text-conditioned diffusion model to support fine-grained operations such as expression transformation, attribute modification, and appearance refinement. The edited frames are then aggregated through 3D Gaussian splatting to produce a coherent, high-fidelity avatar that preserves both identity and motion dynamics. To enforce consistency, Edit3DGS incorporates multi-view batch editing and lightweight inpainting strategies that recover lost expressions across timesteps. Experimental results demonstrate that our framework enables controllable, artifact-free head editing with smooth temporal transitions, offering practical applications in virtual avatars, immersive communication, film production, and interactive media.