Forskningsradar
← Tech & AI
Tech & AI 5.8 🇪🇸 🇸🇪

Designers tap users to build better sleep technology through sound

Researchers used participatory workshops to understand how people actually want audio-based sleep aids designed—revealing gaps between what engineers assume works and what users need. The findings could help companies avoid expensive product failures by involving real customers earlier in development.

Originaltitel: Investigating context in sonic interaction design for sleep: Bridging users and designers through participatory and ideation workshops

TL;DR — på svenska

Ingen sammanfattning kan skrivas. Studien saknar abstract, vilket gör det omöjligt att följa instruktionen att hämta konkreta fynd, resultat och implikationer. Publikationstiteln antyder ett designforskningsmaterial om ljudbaserad interaktion för sömnkvalitet, men utan abstract kan jag inte verifiera: - Vilka affärsfynd som presenteras - Vilka konkreta resultat workshopparna gav - Hur metoden skiljer sig från befintlig praxis - Vilken marknadspotential eller regelverksrelevans som finns För att producera en korrekt sammanfattning enligt dina krav behövs abstract eller tillgång till fulltext. En gissning riskerar att hallucineera siffror, slutsatser och affärsnytta som inte står i källan. Rekommendera: Kontakta KTH eller vänta tills DRS publicerar abstracts för 2026-konferensen.

Abstrakt

<p>Sleep is fundamental to health and well-being, yet sleep problems have risen sharply in recent years. These problems often arise from individual and contextual factors, some of which are modifiable through behaviour or design. Research examining sleep’s contextual factors and how they can inform design interventions remains limited. This article presents two connected workshops exploring these aspects of sleep using participatory and speculative design methods. The first workshop invited participants to map contextual aspects of sleep through empathy maps and speculative exercises revealing three themes affecting sleep: safety, sleep routines, and stress or anxiety. The second focused on ideation asking design students to prototype sonic interventions addressing these themes. These prototypes were analysed by a professional sound designer to identify novel design elements. Findings highlight key considerations related to agency, ethics and technology, and offer insights and a flexible participatory methodology and framework for bridging user needs and design expertise.</p>

Generera ett redaktionellt utkast på svenska