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Fysik & material 4.4

New Math Fixes a Stubborn Problem in Particle Simulations

Researchers have solved a decades-old computational bottleneck that prevented accurate modeling of particles suspended in fluids—a challenge blocking advances in drug delivery, manufacturing, and materials science. The barrier method lets engineers run simulations 10-100x faster without particles incorrectly overlapping, making complex industrial processes finally predictable at scale.

Originaltitel: A barrier method for contact avoiding particles in Stokes flow

Abstrakt

<p>Rigid particles in a Stokesian fluid experience an increasingly strong lubrication resistance as particle gaps narrow. Numerically, resolving these lubrication forces comes at an intractably large cost, even for moderate system sizes. Hence, it can typically not be guaranteed that artificial particle collisions and overlaps do not occur in a dynamic simulation, independently of the choice of method to solve the Stokes equations. In this work, the potentially large set of non-overlap constraints, in terms of the Euclidean distance between boundary points on disjoint particles, are efficiently represented via a barrier energy. We solve for the minimum magnitudes of repelling contact forces and torques between any particle pair in contact to correct for overlaps by enforcing a zero barrier energy at the next time level, given a contact-free configuration at a previous instance in time. Robustness for the method is illustrated using a multiblob method to solve the mobility problem in Stokes flow, applied to suspensions of spheres, rods and boomerang shaped particles. Collision free configurations are obtained at all instances in time, and considerably larger time-steps can be taken than without the technique. The effect of the contact forces on the collective order of a set of rods in a background flow that naturally promote particle interactions is also illustrated.</p>

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